Friday, July 4, 2025

Digital Bleeps

Been a slow season; drawing, working. Existing. Lately I've been working on a couple large, but small scenes for the MidLife: Fate project with lots of background zombie extras - always a fun creative challenge, especially when working within specific poses, or environments. When the zombies aren't one-off sporadic designs, they're weirdo references- you'll notice lots of sneaky little cameos in the WIP shot pictured to the left; JTHM, HatBox Ghost, the Queen of England... so on.

I've been going back to various earlier segments, sprucing things up, and sort of tieing things together - particularly sections a bit too meandering in their beta state; though, I try not to get too Richard Williamsy about it, endless perfectionism and whatever. It's all meant to look a bit jank, style-wise, so that's something I gotta hold on to - as tempting as it is to mull over every microscopic detail. Still, fun to chip away, expanding concepts and making things as narsty as possible.

It's especially hard not to go too hard with the animations themselves - an ongoing goal of mine is to do things a bit more limited, retro, maybe even Anime style, rather than the increasingly intricate stuff I've been experimenting with - awesome as it looks. Gotta find ways to cut back, without sacrificing my own interest. 

Well, what's on the tube, Smogmonster? ALF. Duh. But beyond that, I've been repeatedly passing out to Matt McMuscles' Wha Happun; a cool YouTube series covering the hellish development of games, movies, and... yeah, that's mostly it. Really zen, love the guy's way of speaking, and snappy research. Plus, he's a buff skeleton. What's not to love.

I've also been binging SpongeBob non-stop; people say there's some point in the series where things significantly fall off, but I dunno, it's all cozy fun. The first few seasons are stone-cold classics, sure, but I've yet to find any particular stretch of "ass content". Forgettable, maybe, but not nearly as abhorrent as Cartoon Tubers lead you to believe. Eugh. Odd Bunch. Just a comforting show, I like the goofball positivity. 

Speaking of which, my depression's been fading. I'm even considering dropping Zoloft; something I wouldn't have at all considered as recently as a year ago, but these days, I find my more manic anxiety has sloped away to... meh? Nothing? They say a guy's brain finishes maturing around 25, and yeah, I definitely feel it. Maybe it's one of those self fulfilling things. Either way, a storm has passed - a lot of things I feel spurred my mental issues as a younger 20-something have now long, long passed, and I don't find myself getting quite as Squidwardly quite as often. Wack. Here's hoping that all goes smooooovely. 

Hopefully I'll have more time to pick away at my Movie Monster Series reviews soon; I definitely wanna look at the Cybot Godzilla, one of my favorites as of late. Still, the 30 reviews I've cranked out thus far ain't bad. Here's to then, whenever then comes.

Thursday, May 1, 2025

Review - Anguirus 1968 (Movie Monster Series)



Beloved by fans, but forgotten by... well, just about everyone else, the great Anguirus is the true underdog of the Godzilla series; facing, and succumbing to the atomic monster in 1955's Godzilla Raids Again, before eventually returning as his trusty sidekick throughout the late 60s-early 70s, battling the likes of King Ghidorah, Gigan, and MechaGodzilla alongside the king of the monsters - the Robin to Godzilla's Batman.
Following his predecessor's death in '55, the "second generation" Angiurus emerged in 1968's Destroy All Monsters. Bandai's first take on the classic creature was released in 1984, later re-issued with a new deco as part of 1995's Godzilla Memorial Box before being scaled down and included in the Godzilla Island line - once again, redecoed. This version was again redecoed for its 2001 Movie Monster Series rerelease - which is the version we'll be covering. In 2003, the MMS was - guess what - redecoed! - for the Toy Dream Project Raids Again set, before finally seeing its final - ahem - redeco; part of the 50th Anniversary Memorial Box, taking a black and white look inspired by his debut. 

Anguirus takes a notably cartoony sculpt; common to many Bandai Godzillas of the time, though probably the most obvious example, as far as mainline MMS go. Though certainly not suit accurate, it's a solid, stylized approximation, with the usual MMS standard for nice detailing.

At four points of articulation - all in the legs - the demon ankylosaurus is about as articulated as one might expect; his dragging hind legs are, appropriately, a bit useless, but you can manage some neat action poses with what's given.
The figure's cartoony vibe is most obvious in it's paint; molded in brown, dark sprays define his head, legs, and belly, with off-white claws, simplistic bold black-on-white eyes, and a great golden hide, leading into his tail. It's all very cleanly done, and looks pretty great. Though I'm not sure it's entirely true to the onscreen design, I especially love that bright, shiny shell.

The only MMS Showa Anguirus for over 20 years, the retro figure was finally succeeded in 2024, with the release of the DREAM5 collection; featuring an all-new, screen accurate take on the monster, much to the elation of his... tens of fans. I initially felt pretty ambivalent towards the figure, seeing it as perhaps a wasted spot on the fan-polled box set, but, comparing the two directly, it's a pretty fantastic redux - immediately and easily outmoding the original.

Anguirus is a unique, if not outdated figure; though, definitely a must-have one way or another, especially if you own his sparring partner, G'68. I'd say you're best off with the pretty DREAM5 reimagining, but, if you've got a soft spot for MMS' older, weirder sculpts, Angy is a standout.

Check out my previous MMS reviews:

Sunday, April 27, 2025

Review - MechaGodzilla 1974 (Movie Monster Series)

A formative Kaiju experience for myself and many others, 1974's Godzilla Vs MechaGodzilla is a true classic; among the definitive Showa-era romps, complete with weirdo aliens, stoic doctors, unexpected song sequences and chaotic Kaiju action. 

The titular mechanical villain, MechaGodzilla, has captured fans since his debut nearly 60 years ago; decked from literal head to toe in savage space-age weaponry and technicolor death beams as he stabs, shoots, and brutally mangles earth's nuclear defender.

... and his little dog, too.

MechaGodzilla '74 was first released through Bandai America's Godzilla Monster Series, a line of scaled-down, simplified MMS, featuring less articulation and paint. Though I imagine it was always intended as an MMS "first", I feel there are certain elements to the figure that make it seem as though it was effectively designed for both series, with as little retooling as possible. A few months following its stateside debut, the MMS proper MG'74 was included in 2024's DREAM5 collection; a box set featuring five fan-requested monsters largely absent from the vast MMS rogues gallery. Though preceded by an MG'74 by Bandai Creations in 2009, as well as an MG'75 MMS in 2002 - both of which we'll be comparing to this figure - the particular incarnation was quietly excluded from the mainline MMS up to this point; it's only figure being the old-school 1984 Godzilla Collection version.

As per Bandai tradition, MechaGodzilla is a lovingly detailed mechanical marvel; covered in nicely specific and suit accurate rivets, vents, and all reaches of alien technology - with a sporadic dashing of blinky lights and flashy logos. Standing in an appropriate, albeit static robotic stance, it's a straightforward, though certainly solid take on the cosmic monster, somewhat reminiscent of the '84 figure. Sort of looks like he's strung up in the Black Hole Aliens' hangar, awaiting the MonkeyMen's evil command. 

Despite its visual appeal, very sleek, and smooth, the figure isn't especially tactile; with only the occasional, and subtle warp suggesting the physical suit, mostly throughout the lower body. Though adorned in rich, embellished detail, the figure's soft to a fault; it's various missiles rounded, and somewhat oversized - especially those fingers - with its featureless eyes sort of dulling the mech's hot maniacal glare. Some might say these aspects could be too fine to work into a sofubi vinyl, but as we'll see, both preceding Showa MGs managed. Standing around the usual 6" mark, something about MG's proportions seem ever so slightly scrawny; especially compared to the bulky '75, and his onscreen rivals. I find the size of his head and length of his arms particularly off - though, the overall solid likeness definitely stands. It's an essentially dead-on MechaGodzilla, but, it's just below the level of quality detail Bandai is capable of - though, there's definitely something snappy about it.

While the sculpt itself is basic, but nice, things get increasingly plain as we approach MG's articulation; two - count 'em - two points; namely, both karate-chopping arms. Being a literal segmented, jointed machine, you'd think he'd be the perfect excuse to cram in a few more points than usual; at the very least, a head, or waist swivel - the latter of which is actually glue sealed, suggesting movement might be possible. Limited articulation isn't an entirely foreign concept when it comes to MG MMS figures - the Heisei and Millennium versions sporting a comparable 3 or 4 - but it's worth noting both Showa alternatives are fully articulated, making this one's poseability quite uninteresting.

MG is covered in a sparkly, space-titanium silver, dark metallic definitions separating his body; with bold orange eyes, heavy maroon ears and "MG" logos - maybe a bit too heavy - and two golden apparatus dotting his chest. I think more contrasting sprays, and intricate detailing could've further elevated the somewhat blasé figure; though, its chrome deco nicely matches the '74 suit's fresh sheen, and accurately distinguishes the two Showa incarnations of the character. 

Now, for the comparisons; 

Going by order of release, MG'75 is yet another one of my favorite MMS figures, just about flawlessly capturing MG2's beaten design; though the overall proportions of MG'74 seem more accurate, '75 fits in a lot smoother with the larger MMS family, and really crushes the '74 with it's unique pose and six points of articulation. No contest - just look at those awesomely defined pupils, wider pot-belly, and worn textures. 

Though Bandai Creations' MG'74 is a very nostalgic figure, it's one I've always been very acutely critical towards; really making the new MMS alternative desirable for anyone like me, who's had to settle for the ol' Toys R Us edition. Its proportions are totally wack, especially in its long, MechaHorse face, and lanky limbs, with a very awkward C-3PO stance hardly lending itself to anything interesting; despite the once again laudable 6 points of articulation. By and large, the MMS wins - the sole area where it falls short against the BC's being its very nice paint work, coupled with the notably textured sculpt. Some find it all a bit too grungey, considering the '74 version's polish, but I've always appreciated it's embossed, tattered look, giving it a sort of realistic feel compared to the clearly vinyl MMS. 

MG'74 is a fun little figure to have; I probably wouldn't have gone for him solo, owning the comparable previous MGs - particularly the '75 - but, being part of the DREAM5 box was solid enough excuse to own the new take - it is a distinct incarnation, after all. It's clear which version I'd say you're best off hunting, but, for what it's worth, '74 is still a mostly satisfactory, very attractive figure, especially in it's clean sculpt, and cleaner deco; albeit, one with fairly immediate shortcomings, making it altogether a touch simple - but effective!

Check out my previous MMS reviews:

Saturday, April 26, 2025

Review - Destoroyah (Bandai Creations)



Just as Godzilla spawned from the nuclear bomb, Destoroyah - the "final boss" of Godzilla's Heisei continuity - was awakened, and mutated by the deadly Oxygen Destroyer; a device used to defeat the first Godzilla back in 1954, tieing the kaiju atrocities by the hip. Dripping with evil, edgelord energy, Destoroyah, despite his sole onscreen appearance, has become one of the most celebrated Godzilla nemesis; fans actively clamoring to see him introduced to the current Godzilla continuities to this very day. 

Bandai's first Destoroyah came alongside the film in 1995, with a slightly resculpted version arriving in 1998, this time taking the usual 6" MMS scale. As the figure was reissued with various minor paint alterations throughout the early 2000s - all the way up to 2025, with an upcoming Godzilla Monster Series downscale - American subsidiary Bandai Creations released a wholly new sculpt in 2007, as part of their MMS-esque sofubi vinyl series.

Destoroyah is certainly one of the best sculpts to grave the BC lineup - or even MMS, for that matter -  covered in intricately rugged, carved detail, with a unique roaring action stance bringing the great destroyer to life. I'll quickly mention his face does look a little extended, but hey - that's the only issue I can narrow down. Standing a good head over Godzilla, the figure has a perfectly massive presence - beautifully demonic, and regal, with his huge outstretched wings and ostentatious pose. Even his tail is nicely done, foregoing the usual long, meandering tails of the hang-tagged MMS so as to fit BC's cardboard packaging; adding to that pose, and saving a bit of shelf space, too, which I always appreciate. Though some might prefer the open-endedness of the original figure's more generic look - the BC is, of course, very specifically sculpted - I absolutely love figures that take a more animated approach to their pose, even if that usually means they're more functionally akin to statues than action figures. 

That being said, Destoroyah's quite articulated; featuring nine points - including all four wings, and a segment of his pincer tail. It's fairly typical, but still really great stuff, especially for what could've easily been a static figure. Though unnecessary, all I could really ask for is a head turn - could've broken him out of that pre-determined, albeit still wicked pose.

Cast in a deep, earthy maroon, shiny red and bronze sprays highlight his body, with vibrant red wings, yellowed claws, white teeth, and sparkly lime-gold eyes. It's a fantastically intricate deco, perfectly accentuating and bringing out the underlying sculpt. Even his tail is subtly sprayed - they've left just about no stone unturned, save for his - gasp! - unpainted mouth. Heaven forbid. My only, teensy-weensy widdle nitpick is that its always bothered me how the wings aren't the same fiery red as his body - big deal, I know.

Various further reissues of the original MMS have been released since, all with less, and less paint, really emphasizing just how much the BC version has to offer. Even just this year, an all-new "2.0" Destoroyah sculpt was revealed... though, there really ain't much of a difference, the 15 year old BC still reigning supreme. Makes you wonder why he was omitted from MMS EX, a line which ported various BC figures into MMS proper - the weird, wonky BC MechaGodzilla '74 made it in, but not the borderline flawless Destoroyah?

BC's Destoroyah might just be the spin-off sub-series' finest hour, and is certainly the best MMS-type take on the kaiju, by far. Though less and less common - and pretty definitely never seeing a re-release - he's absolutely the destroyer any fan should seek out.

Check out my previous MMS reviews:

Wednesday, April 23, 2025

Review - Gamera 1999 (Movie Monster Series)


The final installment in the celebrated Heisei Gamera trilogy, Gamera 3: Revenge of Iris follows the titular turtle's ongoing genocide, slaughtering the vampiric Gyaos threatening mankind; culminating in a gory battle against the supernatural Iris, a malformed, otherworldly Gyaos bent on revenge, endowed by the hatred of a young girl who's parents were inadvertently killed in Gamera's wake. 

Totally distinct from its preceding heroic incarnations, Gamera's sinister 1999 design is one of my favorites, and perhaps his most iconic; fierce with angst, dripping with cool, turn-of-the-century edge, directly inspiring every Gamera to follow. 

The first MMS Gamera '99, along with a theater exclusive variant, was released alongside the film; featuring a sort of unfitting vibrant color scheme I've never been a real fan of - though, that redeco's pretty killer. It was reissued featuring slightly better paint in 2001, though still rocking that golden Hulkmania tank-top, and again, in 2006, where the figure finally saw a very dedicated paint job - which is the version we'll be looking at, today. That same year, the figure was also included as part of the Gamera Tribute box, a collection including Gamera '65, Gamera '99, and the newest addition to the team, Gamera the Brave's "Toto", all featuring a unique weathered metallic look.

Gamera '99 is a rock solid take on the monstrous god; vividly detailed, and perfectly accurate, lumbering and ominous with a nightmarish likeness. It's cavernous textures are finely sculpted; warped elephantine skin, grooved armor chest, smooth, sandstone shell - I especially dig its angular plated design, looming over his hunched body as it leads into his tail. Though taking a very straight, not particularly exciting pose - with a similarly standard five points of articulation - G'99 himself was never that limber of a Kaiju, so, it works. Simple, but effective, and nicely high quality.

Cast in dusty black, a desaturated turquoise covers his Samurai shell, with a shiny bronze-gold chest, yellowed teeth, elbow and leg claws, tannish brown nails, and glimmering emerald eyes. Dark, and bleak, it's an excellent look; cleanly applied, with solid detail, such as the aged brown grooves defining his extra claws. I really love those rhinestone eyes. Ahem.

In 2022, a new take on the incarnation was released; notably different in its roaring pose, though featuring a sort of odd sculpt, and almost completely lacking in articulation - with only one point... tail. Bit useless - why even bother? As I'm sure you can guess, I definitely prefer the original figure -  I don't think it needed a second take at all, seemingly superior in just about every way, and certainly not dated. Adding to this, the original's never been rare, easily obtainable for about $30~; heck, I'm pretty sure I found mine at a flea market. Unless you particularly like the 2022 edition, likely for it's more action oriented sculpt, there's not much making it more desirable than the perfectly accessible y2k versions. If you ask me, the clear winner's the '06 version, by far.

Gamera '99's a very sweet figure; again, not the most exciting, but at the same time, hitting all the marks, and with flying colors - even going above the standard with it's excellent paint work. It's a great pick for any fan of Gamera 3, perfectly representing the regal horror of the friend to all children. 

 
Check out my previous MMS reviews:

Tuesday, April 22, 2025

Review - Gyaos 1967 (Space Gyaos) (Movie Monster Series)

The "Ghidorah" to Gamera's "Godzilla", the vampiric pterosaur Gyaos has sonically diced his way through Gamera's filmography again and again; first appearing in 1967's aptly titled Gamera Vs Gyaos, and continuing to appear throughought the series and its various iterations, becoming the defacto nemesis to the friend to all children. 


Bandai's first Gyaos was released in 1991 as part of the Gamera Series. Eight years later, the figure would be downscaled, redecoed, and tossed into the Gamera Memorial Box, an MMS collection featuring every Showa era Gamera kaiju - a real must-have, if I do say so, myself.

Gyaos sports a solid, efficient sculpt; somewhat slimmed down, though not missing out on MMS' usual level of detail and accuracy - even including what appears to be the suit's seam along its back. The figure is especially well textured, very tactile to the touch. The pow-poly bat-demon he is, it's a pretty perfect likeness to the distinctively surreal monster.

Gyaos only features two points of articulation - that being, both legs. There's a bit of unintentional movement to his wings, due to the construction of the figure, but they can't hold a pose quite the same as, say, Zigra. It seems like his head should be able to move without any issue - it's glue sealed, and in a rather off-center position, at that - however! The '67 flick makes a point of explaining that the monster cannot turn its head due to its Forked throats; so, I dunno. Props for accuracy? 

As mentioned before, this version of the figure sports a unique color scheme, most likely replicating that of Gamera Vs Guiron's Space Gyaos - though, it isn't a perfect match. It's possible the deco was only intended as a fun, funky one-off look - as many of the other figures included in the Memorial Box feature similarly technicolor reimaginings, without any accompanying film context - but, I assume if the truth's somewhere in the middle. That being said, while I might've preferred the typically gothic style of '67 Gyaos, I also dig what this guy's offering - it's awesome that they've (perhaps unintentionally) recalled such a terribly specific version of the character, and its, of course, a creatively distinct and very cleanly applied look, either way. A little prettier than one might expect from the hardcore Gyaos, but it definitely pops.

In 2023, Bandai released an entirely new take on '67 Gyaos, sporting a much sharper sculpt, let alone, deco. Though the new figure's the clear winner here, I feel both versions look solid enough, so it more or less comes down to your take on that paintjob. 

What more can you say - it's Gyaos! Though modern collectors, and fans of the character will probably be inclined towards the screen-accurate '23 version, the '99 figure definitely stands on it's own - it's distinctively wacky color scheme adding a little toyetic flair to the otherwise just about perfect sculpt. A great companion for anyone's lonesome Gameras, Gyaos is a cool little figure - just, keep him out of sunlight. Oh - and away from Guiron.