Showing posts with label Retro. Show all posts
Showing posts with label Retro. Show all posts

Tuesday, August 30, 2022

1980~ Calbee Gamera Commercial

Randomly came across a vintage Calbee commercial featuring the great Gamera - Showa era, too! Can't get much better than this. The joys of having a largely Japanese Twitter feed.

YouTube mirror


For some context, Calbee is a large food brand who's most prominent in Japan. They've done plenty of crossover promotions, from Batman to Evangelion. Small world, huh? Read all about it.

It's hard to tell exactly when this ad was run, as judging by what odd and obscure photos I've come across, plenty of promotional (non-screen used) Gamera suits existed up until the Heisei era reboot trilogy. I think it's most likely the "UchuGame" suit created for 1980's Gamera: Super Monster, based on the suit's glass eyes and the overall look of the commercial. A super obscure Japanese upload on Wikia claims I'm right, so we'll go with that. Who knows though, most vintage Gamera suits looked about the same.

Neat!

Thursday, December 28, 2017

Marvin's Pizza Time Players


Marvin's Marvelous Mechanical Museum - a visually stunning collection of Arcade booths, Automatic machines, and Sideshow oddities - has been home to a cast of original Pizza Time Players for some time. Being a fan of animatronic history, I made my way out to the Museum to give them a look myself - as well as to pick up a cool hoodie.

Though once home to a complete set of characters - including a couple extra, who wouldn'tt have normally been included with this lineup - as well as some neat signage, Marvin's now only displays Helen Henny, Mr. Munch, Jasper T. Jowls, Madame Oink, an Applause Board, and two versions of The Warblettes - one colorful, the other crow-like. What happened to the missing few isn't immediately clear, though I've read they were sold off.

Unverified sources claim that these figures moved in the Museum, meaning they may still be in functioning condition. I very much doubt that being true, however - the logistics behind it don't seem very realistic. The characters are elevated high above a row of large, heavy pinball machines, leaving no easy way of access to the mechanics which ought to be below the half-bodied characters. Though it's not impossible, it also doesn't seem anywhere near practical.


Out of the main four, Oink inarguably looks the best. Helen, Jasper and Munch have seen better days, looking rather slack and broken (Helen in particular is missing a jaw) - yet, seeing them at all is a bit of a thrill. The colorful Warblettes are dirty, and though the eyes on the other pair are wonky (the lighting makes it look as though they are missing a few, but in person they're only missing the black pupils), their black fur saves them from appearing as aged. The Applause Board looks nice, as far as I can tell - I'd love to hang that up.

Though these characters show their age, Marvin's is a perfect resting place for the bunch - the grimy, colorful Arcade below their perch surely paralleling that of a classic Pizza Time Theater store. These characters are a part of history, in their own small way - seeing them in person was quite the experience!

Thursday, September 14, 2017

Review - TerrorVision


TerrorVision is one of the weirdest movies I’ve ever seen.

After installing a janky new satellite, a family of caricatures accidentally tune in to a rogue interstellar beast; seeping through the TV itself as it lusts for death. After taking down every adult - ranging from a psychotically war-headed Grandfather, to an exaggeratedly suave Greek swinger - the children manage to communicate with it, bringing to life their own version of E.T. However, the monster quickly remembers his lack of temperament, returning to his killing spree; leaving the remaining brother and sister to take him down with a ridiculous artillery of heavy weaponry... including a midnight TV schlock-star.

If that made as much sense as the rambles of your drug-addict neighbor, welcome to the dimly-lit, neon-painted, sexually insane world of TerrorVision; the epitome of 80’s splatter horror.

Films such as Ship of Monsters take their imaginative flair in stride, bringing forth a cartoony world full of goofy surprises. Others, such as Little Monsters, revel in grime, distorting all suburban values. TerrorVision lacks the respect to stay even remotely as grounded as these similar features - what begins as a Burtonesque parody of family ends as a non-sequitur, rendering half the film delightfully pointless. Not only will it offend you, it’ll twist you, turn you, and spit you right back out in a gory pile of slimy guts. If the worst of Elm Street crossed paths with Bad Taste, even it’s terrible lovechild would be disgusted by TerrorVision.

Every single aspect is kicked past 11, beating you over the head like a manic axe-murderer. Not a single character is likeable; let alone realistic. Every death is as gross as possible. Exposition levels out to absolutely hilarious simplicity - in nothing but admiration, it may as well be ad-libbed. Every expectation is tossed out the window and blown up by a barrel full of grenades, spurting greenish blood across the makeup-coated faces of each screaming cast member. It's stupid, it's amazing, it's awful, and you can't look away. Even when you really, really want to - especially when the film's vile star of a monster is onscreen, resembling a burnt Pizza the Hutt mixed with a Critter; grody.

TerrorVision is a clear love-letter to the ditzy monster films of old; even featuring stock footage from Robot Monster and The Giant Claw narrated by Medusa - a clear parody of hosts such as Svengoolie or Elvira. It takes everything an impressionable mind obsessed over from the genre, and blows it up past inflation - exploding in a cacophony of tubular cheese. The entire picture seems to have somehow been written by it's mindlessly dumb characters, specifically punk teens O.D. and Suzy - both of which are beautifully retro.

I want to frame this movie, hang it on my wall, and bow to it each sunrise. It's so insane - so unfathomably reckless - that it deserves all praises.


5/5

Sunday, August 13, 2017

Goodbye, The Great Movie Ride


Disney parks tend to have a "heart"; whether it be an international variety of fantastic Castles, the highly intricate Tree of Life, visual marvel Spaceship Earth, or any other central attraction. Many of these contain accompanying large-scale shows, often held within the structure itself - must sees for parkgoers visiting the respective icon.

At Disney's Hollywood Studios (once known as Disney-MGM Studios), a beautiful reproduction of the famous Grauman's Chinese Theatre followed suit with a wonderful tribute to not only the park's respective film-focused theme, but to the colorful history of the art itself - with The Great Movie Ride. Guests were taken on a tour through classic movie highlights, featuring scenes from Footlight Parade, Singin' in the Rain, Mary Poppins, The Public Enemy, A Fistful of Dollars, The Searchers, Alien, Raiders of the Lost Arc, Tarzan the Ape Man, Casablanca, and The Wizard of Oz recreated using Audio Animatronic technology... with countless other classics making cameos as stock footage during the introduction, main show and finale.

Being no stranger to the vast universe of film, I've always loved this ride especially. Seeing such marvel and honest respect paid to the undisputed movie classics - in such a visually impressive way - was nothing short of candy. Each segment felt truly dedicated to it's subject, presenting a miniature "ride" devoted to each movie; who could forget the striking image of Mary Poppins floating whimsically next to chimney sweep Bert, joined by the silhouettes of his fellow giddy workmen? The eerie, smoke-coated streets of the Gangster genres? The thrillingly dark mechanical hell of The Nostromo? Disney's Imagineers went above and beyond with each 'room' - making you not only want to dive into the source material once more, but effectively letting you experience the world behind the screen for even the shortest amount of time.

My final ride was one to remember - the cast members truly pulled out every stop, shooting for the magical last hurrah worthy of the films it parades. They even managed to give my group the rare "Cowboy Scene" - To elaborate, rides are 'taken over' by either a rogue Cowboy, or Gangster, from each respective genre's zone. Likely because of the pyrotechnics involved in the Cowboy scene, the ride typically uses only the Gangster plot. This great touch of acknowledgement for the attractions fans and history was a really warm moment, embracing the 'end'.

Removing this show, in my opinion, will prove to be a major gash in Disney's Theme Park record. It communicates the point of Hollywood Studios better than perhaps any other aspect of the location; celebrating the sparkle of a happy night at movies, thriving in that wistful Disney charm.

However, it, too, is now a classic - locked in the world it was able to let us enter. It's a fitting end for the living museum of film... now forever in the movies.

Roll the credits - here's to The Great Movie Ride.

Click here to view an Imgur album of the pictures I took during my final ride!

Saturday, March 4, 2017

Countryfied, Electrified, Genuine Country Dragon - The History of Tex Critter's Pizza Jamboree


Since The Walt Disney Company produced the first ever audio-animatronic character, Abraham Lincoln, automated beings have been a staple of the modern entertainment industry. Used in theme parks, films, and much more, this interesting form of technology has grown both more advanced and more widespread with an incredible pace.

Smoking, abrasive, inner-city rat turned children's icon!
One of the key players in the medium's popularization came in the form of  the Pizza Time Theater restaurants (now known as Chuck E. Cheese's). Backed by electronics powerhouse Atari, this chain of eateries combined arcades, pizza parlors, and small-scale amusement parks into one exciting package.

Immediately, entrepreneurs saw the genius of the concept; leading to the creation of imitators such as Showbiz Pizza Place, Circus World Pizza, Major Magic's All-Star Pizza Revue, Bullwinkle's Restaurant, and too many others to possibly list. Thanks to a mix of nostalgia and appreciation for each storefront's unique creativity, a fan following has recently sprung up, celebrating the retro fun of these locales.

Within this fanbase, one smaller-name entertainment center has newly popped back into relevance; Tex Critter's Pizza Jamboree. Collectors have acquired original animatronics from the stores, and fans have swooned over their cutesy designs. However, beyond this admiration, there seems to be a loss concerning information about the pizza parlor. With the help of the Retro Pizza Zone forums, fandom superstar CavitySam, fellow fan Masterpj555, and a trusty search engine, I've compiled all I could find into covering the rise and fall of Tex.


Tex Critter's was a joint production between Castle Entertainment Inc. and AVG Technologies, not unlike the well-known pairing of Corporate Showbiz Pizza and Creative Engineering. Castle, though seemingly having mostly disappeared to time, was a highly ambitious family fun center company, owning various mini-golf locations, arcades, and more. AVG's previous and future works spanned anything from other Pizza centers (such as the aforementioned Circus World Pizza and Bullwinkle's Restaurant), to full-on amusement park dark rides, to feature films.

The Tex cast - Skeeter the Rattlesnake, Country Cal, Foxy Roxy, and of course, Tex - was designed by Disney Imagineers Larry Nikolai and Rolly Crump, giving the crew a traditional cartoon feel. Each character, to varying degrees, served as a homage to the genre of Country music; deliberately distinguishing the show from similar electronic cabaret acts of the time, which focused moreso upon familiar or generally upbeat tunes rather than one consistent music choice.

Tex's was also one of the first entertainment centers to limit it's guests to families only, avoiding the grimy hangout atmosphere found in similar places.

Another unique feature of the stores was it's variety of entertainment. Though retaining the common arcade theme, Tex's also featured Televisions playing then-hip channels such as MTV, a small-scale
theater featuring 3-D films, computers running fun programs, and even an occasional special spotlight on local events (playing recordings of parades, ceremonies, and more of the such on screens through the store). Castle was impressively ambitious, and though little is known whether or not these features were implemented into each location, it's undeniable that they certainly put this chain far
above the comparatively simple ventures of competitors.

Unfortunately, there seems to be very few records of what the real stores looked like. There is one image of an outdoor sign, but no known shots showing the interior of any location. We do, however, know of some memorabilia, such as a member's card from a Puerto Rico location, official Tex shirts, and a full Tex mascot costume.

Even the animatronic band itself was high-tech considering it's mass-market production. Compared to the often simplistic quality of figures in other pizza parlors, it's easy to see that AVG was many steps ahead of these lesser forces. Each character clocked in at about 300 pounds, and eight feet tall. The 'Bots were specifically designed to last, using airplane parts to ensure they'd last as long as possible. Their face 'masks' were glued to an inner skull, and held snugly via buttons (unlike masks such as those used by Showbiz Pizza, which were loosely slipped onto the bare mechanism). They could even be remotely controlled via joysticks, allowing the characters to specifically look at things. As seen in this very rare footage, the Tex show was practically Disney-quality, with smooth, natural movements.


Estimated to be AVG's most produced animatronic show, it is believed 20+ locations existed. Oddly, AVG's website only mentions the Castle Park location, with no indication of the actual food chain in which the figures were used. I have a theory that the first Tex show was test-ran in the park, as it was also owned by CE, and upon it's success, the project was pushed further.

Castle Park was a popular attraction in El Paso, Texas, covering CE's various professions (including, of course, a state-of-the-art arcade facility and a large mini-golf area). It is believed that the above footage originates from this location.

1984, however, proved to be a fatal year for all of CE's outlets. The Tex chain, Castle Park, and a handful of other attractions owned by the company closed, indicating that CE had totally folded this very year. Sources claim that the closure of at least Tex was due to poor money management (presumably caused by the complexity of the stores themselves). A lifetime of only two years, it isn't surprising that CE's impact on the entertainment industry was minimal, at best.

By the time of Castle Park's closing, Tex and company were purchased and moved to similar (though not CE owned) attraction Castle/Magic Landing, which opened that year. The locale displayed their set in a familiar location - the pizza parlor. As CE no longer existed, there was no other Tex advertising nor merchandise around the park, isolating the trio. CL existed until 1988, when it closed due to both a lack of funds and a variety of controversies.

The majority of Tex animatronics were sold off in auctions and the such, or perhaps dismantled in hopes of scrap money. Many still exist, albeit in highly decomposed forms - though few have seen as much wear and tear as those given to Landing.

The park itself, rather than immediately leveled or sold apart, was entirely abandoned. Resting from 1988 to roughly 2008-9, the contents quickly grew eerily decrepit, forgotten by those who once perhaps adored them.

Tex and the gang, twenty-three years old in the accompanying picture, were sadly not spared. They spent seventeen of those years in disregard, and many more afterward. Melting, broken, and soulless, it's a sad sight to see the characters once so full of life now in this terrible (yet, perhaps even more morbidly, recognizable) condition. Even sadder, Landing's corpse was finally levelled in 2013, presumably taking what may have been the first complete Tex stage with it. A work of art, lost to history.

Luckily, it is believed most of the in-store Tex sets were sold off via auction (along with the rest of each location's assets). Designed for years of use, many are still popping up in the oddest of places (and oddest of conditions) to this day.

One such example is a set that, according to often-retold anecdote, was purchased from a closed Tex location  by a high school and used to teach students programming. An alternate version of this tale claims the trio was used for a play, by the same school. The characters were largely incomplete (missing their faces, skins, clothes, and various other pieces), leaving their inner shells and mechanics bare. The fiberglass shells were directly painted upon. Albeit non-official, this is the only known retrofit (or reworking) of Tex Critter animatronics. The characters were renamed "Sammy", "Miss Kitty", and "Uncle Frank", presumably to match their new context. Oddly, Skeeter the Rattlesnake is missing from the set.

As previously mentioned, fans have discovered their own sets, as well. Among others, CavitySam (right) and Masterpj555 (left) have uncovered sets, both in varying states of completion. Though currently in naturally weathered  conditions, both owners are working diligently to refurbish the crew to fully finished, fully functional states - a difficult, but impressive task. The animatronic community has taken a large interest in their progress, thus leading to a small revival in Tex Critter's relevance, with fan art, speculation, and general excitement clouding around the forgotten characters and their background.

Masterpj555 has taken it upon himself to begin clearing this fog, locating and contacting names behind Tex. One successful lead was artist Larry Nikolai, who upon learning of the renewed interest, has began recounting his experience with the project on his FaceBook page. Posts so far have revealed the manufacturing of the animatronics, the design process, and even his original maquette (used to visually conceptualize the stage layout, seen as this article's header).

Yes, despite Tex's long-ignored past, it seems he and his friends do have a future. New information is speedily reaching those invested, discoveries are springing up left and right, and new fans of the show certainly prove it's charm beyond it's limited exposure. The Tex Critter story - despite it's trials and tribulations - has yet to end. New information is old; which naturally means the various questions can, and hopefully, will be answered.

As information is still being uprooted, naturally, there will be periodic updates. I plan to add to the history through new articles. Though I intend to preserve this one as-is, any conflicting updates will be resolved.

With that, here's to the new life that been been breathed into Skeeter, Cal, Tex and Roxy.





Tuesday, January 17, 2017

Retro Spirits


I feel so nostalgic for absolutely nothing lately. Not people, not places... moreso things I never had in the first place.

Looking back at images and creations from the 1980's and 90's just brings such a mixed emotion out of me. I never experienced the decades, but I constantly feel so directly related to them. In that sense, I'll never reach a close to my longing for the Pop Cultures and societal normalities of these eras.

I suppose the closest I can reach is delving into these interests retroactively. I'm a huge fan of old characters, particularly those found in advertisements and theme parks... but, knowing that they are now mere memories to those that have endured their love for them makes them a bit sad to enjoy. It's almost akin to reading about the life and times of a long-gone celebrity, or more close to home, relative. You can't help but image how wonderful they must've been, and how greatly you'd have appreciated them, yet there's a deep pit of emptiness in that you'll never prove your belief.

I also simply admire antiquated, yet familiar aesthetics. Outdated webpages, neon cities, bustling homes. Something about them, in my mind, simply cannot exist in my own perceived reality. I reflect it in my tastes and works - for example, Wastelnd's basic, conventionally user-friendly design choices, or my tendency to adorn myself with Mac Tonite or Showbiz Pizza Tee-Shirts - but, again, knowing I simply can't live these names' glory days is so strangely depressing.

Anything from discarded VHS tapes, to long-forgotten albums, to oddball pieces of media, to cheap collectibles, to pandering commercials, to sitcoms, cartoons, stickers, articles... it's practically an addiction. One with no fulfilling payoff.

Yet, in a sense, my personal appreciation of these retro 'spirits' is because of their lack of existence. Their decay, their lessening appeal. It's almost as if I can serve as one of their few life supports.

Maybe they aren't quite passed on, but simply desperate for some love. If that's the best I can do, so be it.