Tuesday, March 28, 2017

Bubblegum



Writing for Wastelnd is the most cathartic feeling I've had in years. I think a listening ear is something I've overemphasized - simply melding my moods with vocabulary, rather than any summation of colors, words, lines, songs, or so many examples of what else, feels incredibly natural.

The blog was intended more as an outlet to spurt out less personal ideas, such as rebuttals to arguments I've deconstructed, or my own mini-essays on entertainment topics. A blog that'd mainly serve as a host, which I'd link to necessary audiences.

The artistic journal it has become is really something of a dream come true; I've always wanted a long running history of my thoughts, and, almost to a tee, here it is. It's quiet, it's individual, and it's not something I feel a huge pressure to do. As previously stated, pattering away at the keyboard while I simply pour thoughts along the screen is as soothing as a hot bath. It's rather sobering, as well; I don't think I've left, nor entered the site with a strong emotional fire. Any sparks are doused rather quickly by the foamy bubbles of meandering freedom which such an aimless medium provides.

No real purpose to this ditty of gratitude, but here's to a new favorite hobby keeping me up all through the night. It's the best time of the day.


Saturday, March 4, 2017

Countryfied, Electrified, Genuine Country Dragon - The History of Tex Critter's Pizza Jamboree


Since The Walt Disney Company produced the first ever audio-animatronic character, Abraham Lincoln, automated beings have been a staple of the modern entertainment industry. Used in theme parks, films, and much more, this interesting form of technology has grown both more advanced and more widespread with an incredible pace.

Smoking, abrasive, inner-city rat turned children's icon!
One of the key players in the medium's popularization came in the form of  the Pizza Time Theater restaurants (now known as Chuck E. Cheese's). Backed by electronics powerhouse Atari, this chain of eateries combined arcades, pizza parlors, and small-scale amusement parks into one exciting package.

Immediately, entrepreneurs saw the genius of the concept; leading to the creation of imitators such as Showbiz Pizza Place, Circus World Pizza, Major Magic's All-Star Pizza Revue, Bullwinkle's Restaurant, and too many others to possibly list. Thanks to a mix of nostalgia and appreciation for each storefront's unique creativity, a fan following has recently sprung up, celebrating the retro fun of these locales.

Within this fanbase, one smaller-name entertainment center has newly popped back into relevance; Tex Critter's Pizza Jamboree. Collectors have acquired original animatronics from the stores, and fans have swooned over their cutesy designs. However, beyond this admiration, there seems to be a loss concerning information about the pizza parlor. With the help of the Retro Pizza Zone forums, fandom superstar CavitySam, fellow fan Masterpj555, and a trusty search engine, I've compiled all I could find into covering the rise and fall of Tex.


Tex Critter's was a joint production between Castle Entertainment Inc. and AVG Technologies, not unlike the well-known pairing of Corporate Showbiz Pizza and Creative Engineering. Castle, though seemingly having mostly disappeared to time, was a highly ambitious family fun center company, owning various mini-golf locations, arcades, and more. AVG's previous and future works spanned anything from other Pizza centers (such as the aforementioned Circus World Pizza and Bullwinkle's Restaurant), to full-on amusement park dark rides, to feature films.

The Tex cast - Skeeter the Rattlesnake, Country Cal, Foxy Roxy, and of course, Tex - was designed by Disney Imagineers Larry Nikolai and Rolly Crump, giving the crew a traditional cartoon feel. Each character, to varying degrees, served as a homage to the genre of Country music; deliberately distinguishing the show from similar electronic cabaret acts of the time, which focused moreso upon familiar or generally upbeat tunes rather than one consistent music choice.

Tex's was also one of the first entertainment centers to limit it's guests to families only, avoiding the grimy hangout atmosphere found in similar places.

Another unique feature of the stores was it's variety of entertainment. Though retaining the common arcade theme, Tex's also featured Televisions playing then-hip channels such as MTV, a small-scale
theater featuring 3-D films, computers running fun programs, and even an occasional special spotlight on local events (playing recordings of parades, ceremonies, and more of the such on screens through the store). Castle was impressively ambitious, and though little is known whether or not these features were implemented into each location, it's undeniable that they certainly put this chain far
above the comparatively simple ventures of competitors.

Unfortunately, there seems to be very few records of what the real stores looked like. There is one image of an outdoor sign, but no known shots showing the interior of any location. We do, however, know of some memorabilia, such as a member's card from a Puerto Rico location, official Tex shirts, and a full Tex mascot costume.

Even the animatronic band itself was high-tech considering it's mass-market production. Compared to the often simplistic quality of figures in other pizza parlors, it's easy to see that AVG was many steps ahead of these lesser forces. Each character clocked in at about 300 pounds, and eight feet tall. The 'Bots were specifically designed to last, using airplane parts to ensure they'd last as long as possible. Their face 'masks' were glued to an inner skull, and held snugly via buttons (unlike masks such as those used by Showbiz Pizza, which were loosely slipped onto the bare mechanism). They could even be remotely controlled via joysticks, allowing the characters to specifically look at things. As seen in this very rare footage, the Tex show was practically Disney-quality, with smooth, natural movements.


Estimated to be AVG's most produced animatronic show, it is believed 20+ locations existed. Oddly, AVG's website only mentions the Castle Park location, with no indication of the actual food chain in which the figures were used. I have a theory that the first Tex show was test-ran in the park, as it was also owned by CE, and upon it's success, the project was pushed further.

Castle Park was a popular attraction in El Paso, Texas, covering CE's various professions (including, of course, a state-of-the-art arcade facility and a large mini-golf area). It is believed that the above footage originates from this location.

1984, however, proved to be a fatal year for all of CE's outlets. The Tex chain, Castle Park, and a handful of other attractions owned by the company closed, indicating that CE had totally folded this very year. Sources claim that the closure of at least Tex was due to poor money management (presumably caused by the complexity of the stores themselves). A lifetime of only two years, it isn't surprising that CE's impact on the entertainment industry was minimal, at best.

By the time of Castle Park's closing, Tex and company were purchased and moved to similar (though not CE owned) attraction Castle/Magic Landing, which opened that year. The locale displayed their set in a familiar location - the pizza parlor. As CE no longer existed, there was no other Tex advertising nor merchandise around the park, isolating the trio. CL existed until 1988, when it closed due to both a lack of funds and a variety of controversies.

The majority of Tex animatronics were sold off in auctions and the such, or perhaps dismantled in hopes of scrap money. Many still exist, albeit in highly decomposed forms - though few have seen as much wear and tear as those given to Landing.

The park itself, rather than immediately leveled or sold apart, was entirely abandoned. Resting from 1988 to roughly 2008-9, the contents quickly grew eerily decrepit, forgotten by those who once perhaps adored them.

Tex and the gang, twenty-three years old in the accompanying picture, were sadly not spared. They spent seventeen of those years in disregard, and many more afterward. Melting, broken, and soulless, it's a sad sight to see the characters once so full of life now in this terrible (yet, perhaps even more morbidly, recognizable) condition. Even sadder, Landing's corpse was finally levelled in 2013, presumably taking what may have been the first complete Tex stage with it. A work of art, lost to history.

Luckily, it is believed most of the in-store Tex sets were sold off via auction (along with the rest of each location's assets). Designed for years of use, many are still popping up in the oddest of places (and oddest of conditions) to this day.

One such example is a set that, according to often-retold anecdote, was purchased from a closed Tex location  by a high school and used to teach students programming. An alternate version of this tale claims the trio was used for a play, by the same school. The characters were largely incomplete (missing their faces, skins, clothes, and various other pieces), leaving their inner shells and mechanics bare. The fiberglass shells were directly painted upon. Albeit non-official, this is the only known retrofit (or reworking) of Tex Critter animatronics. The characters were renamed "Sammy", "Miss Kitty", and "Uncle Frank", presumably to match their new context. Oddly, Skeeter the Rattlesnake is missing from the set.

As previously mentioned, fans have discovered their own sets, as well. Among others, CavitySam (right) and Masterpj555 (left) have uncovered sets, both in varying states of completion. Though currently in naturally weathered  conditions, both owners are working diligently to refurbish the crew to fully finished, fully functional states - a difficult, but impressive task. The animatronic community has taken a large interest in their progress, thus leading to a small revival in Tex Critter's relevance, with fan art, speculation, and general excitement clouding around the forgotten characters and their background.

Masterpj555 has taken it upon himself to begin clearing this fog, locating and contacting names behind Tex. One successful lead was artist Larry Nikolai, who upon learning of the renewed interest, has began recounting his experience with the project on his FaceBook page. Posts so far have revealed the manufacturing of the animatronics, the design process, and even his original maquette (used to visually conceptualize the stage layout, seen as this article's header).

Yes, despite Tex's long-ignored past, it seems he and his friends do have a future. New information is speedily reaching those invested, discoveries are springing up left and right, and new fans of the show certainly prove it's charm beyond it's limited exposure. The Tex Critter story - despite it's trials and tribulations - has yet to end. New information is old; which naturally means the various questions can, and hopefully, will be answered.

As information is still being uprooted, naturally, there will be periodic updates. I plan to add to the history through new articles. Though I intend to preserve this one as-is, any conflicting updates will be resolved.

With that, here's to the new life that been been breathed into Skeeter, Cal, Tex and Roxy.





Wednesday, February 1, 2017

Februrary 'Foughts


One month of life - that's pretty good, considering this blog itself really came to be without any exact directive. It's really more of a means to putting articles and features out into the world, which would otherwise be lost to the obscurity of forums or comment chains. It's essentially a variety bag of whatever I feel I want to write; in the long-run, hopefully a way to practice this skill to advance to even further heights.

Wastelnd's 'birth' was a result of a very thoughtful, introspective time; my late-December trip to New York, during which I managed to find many personally intriguing thoughts and opinions. Simply for the novelty of it all - whether one must be controversial, or not, to simply release words into the endless ether of the Net has a lonely, yet paradoxically comfortable effect.

Since then, the focus of this blog itself has grown far more in an another direction; reviews, pop culture, the like. Which, of course, I do highly enjoy - however, with each month I hope to set a new goal, whether encouraging, or totally unique. I hope to dig to the root of that inspiration and bring forth more personally, thoughtfully driven posts - hopefully ones with even artistic merit, a pastime of mine coming back into the forefront as I currently scurry away on another digital art creation. As my own self seems to face highly different and impactful events in my everyday life, this unbiased, unabashed outlet grows all the more desirable.

But, let's be totally honest; Come Hell or an empty wallet, I'd ever be able to cast aside my beloved obsession with flicks and toys.

Monday, January 23, 2017

Review - S.H. MonsterArts Godzilla 1954


Bandai's S.H. MonsterArts line has become the frontrunner in highly accurate, incredibly articulated and notably collector-centric figures covering a variety of old and new movie monsters.

The series' main focus seems to be on Japanese Kaiju characters, including Godzilla, Mothra and Gamera. On a quest to cover each and every incarnation of many beloved creatures, Bandai has finally made it's way to cover the rendition that started it all; ShodaiGoji, from 1954's Gojira.

Released in August of 2016 to coincide with the release of Shin Godzilla, fans were elated at the reveal of such a monumental version of the beloved beast. Costing roughly $70 (and, as of this writing, even less, thanks to a wide release), it's hard not to be drawn toward the true Kong of the Monsters.

Sculpt - 5/5


Being the first actual Kaiju suit, ShodaiGoji is quite rough around the edges; with dead eyes, a streamlined build and limited flexibility. At times, the film even used a quite different puppet, causing some inconsistency concerning Godzilla's true 'look' in the film. SHMA's figure has been modelled after the actual suit rather than the puppet, appropriately going for the more refined and popular of the two choices. 

As is practically always, Bandai has struck gold with an incredibly screen-accurate sculpt, down to even the most intricate of choppy textures and natural folds. From the head's strong browline, the jagged dorsal spines, the protruding chest, and even quite hard to notice details such as the stocky tail or large ears, the figure absolutely parallels the original being to a tee. Here's an album of images to compare the figure to.

Being noticeably thinner and smaller than future Godzillas, this figure is about 6.5" tall, but has a much less demanding presence than other characters of the scale. However, being an antiquated version of the character, this fits rather well, and definitely doesn't look out of place. 

Articulation - 4/5


As is usual with the line, this figure is chock full of movements. With about 31 in all, there's some really good range available in the toy; whether you prefer his film-accurate upright stance, or a slightly more dynamic pose, the excellently planned articulation is easily the most striking attribute overall.
However, it should be noted that, while all the typical articulation is there, it isn't nearly as useful as on similar figures. For example, there is a midsection ball joint, but it doesn't exactly allow for much beyond a crunch. Another example is in the arms, which are likewise on a ball joint at the shoulder, but cannot move out to a significant degree. Though not surprising considering the limitations of the design, it's worth acknowledging that despite the sheer number of joints, not everything is incredibly 'free'. 

Paint - 4/5


It's difficult to identify precisely how ShodaiGoji ought to be painted; as, naturally, he is extremely obscured by smoke, shadow and general aged film in most source materials. Despite this, Bandai has covered the bases rather well.

Using a monotone color scheme to reflect the original movie, everything looks both nicely 'blurred', and excellent at defining the bumpy ridges of throughout sculpt. Small sprays and washes cover the scales and highlight features such as the heavy knees and vertical chest bone really well, giving dimension to what could've been a very bland toy. The cleaner work on the face is especially nice; as previously seen on SHMA's SokogekiGoji, the glassy eyes look really neat.

A bit more could be asked, such as further/stronger highlights, spray on the hands' claws (though they were unpainted on the real suit), and better alignment of the pupils, but what's there is definitely good. Definitely not among the most incredible or attractive of the series work, but fitting for the character.

Fun Factor - 4/5


SHMA's offering is easily the best articulated ShodaiGoji on the market, with great details and nicely done movability, The monster's design seems to limit how much range one can really get, however, thus meaning he isn't quite as 'elastic' as Godzillas from the same series. No accessories is a big downside, too; especially once this guy hits the aftermarket. He's a cool figure, but perhaps not the most shining model of Bandai's achievements. 

Overall - 4/5


There's a fair amount of things to love in the very first version of Japan's favorite nuclear dinosaur; a spot-on sculpt, pretty nicely done articulation, and traditionally well done detail work. There's certainly room for improvement - and, the complete lack of accessories makes even the lowest of prices seem a little unfair. All things considered, though, longtime SHMA, Action Figure, and Horror fans in general won't be disappointed. 

Tuesday, January 17, 2017

Retro Spirits


I feel so nostalgic for absolutely nothing lately. Not people, not places... moreso things I never had in the first place.

Looking back at images and creations from the 1980's and 90's just brings such a mixed emotion out of me. I never experienced the decades, but I constantly feel so directly related to them. In that sense, I'll never reach a close to my longing for the Pop Cultures and societal normalities of these eras.

I suppose the closest I can reach is delving into these interests retroactively. I'm a huge fan of old characters, particularly those found in advertisements and theme parks... but, knowing that they are now mere memories to those that have endured their love for them makes them a bit sad to enjoy. It's almost akin to reading about the life and times of a long-gone celebrity, or more close to home, relative. You can't help but image how wonderful they must've been, and how greatly you'd have appreciated them, yet there's a deep pit of emptiness in that you'll never prove your belief.

I also simply admire antiquated, yet familiar aesthetics. Outdated webpages, neon cities, bustling homes. Something about them, in my mind, simply cannot exist in my own perceived reality. I reflect it in my tastes and works - for example, Wastelnd's basic, conventionally user-friendly design choices, or my tendency to adorn myself with Mac Tonite or Showbiz Pizza Tee-Shirts - but, again, knowing I simply can't live these names' glory days is so strangely depressing.

Anything from discarded VHS tapes, to long-forgotten albums, to oddball pieces of media, to cheap collectibles, to pandering commercials, to sitcoms, cartoons, stickers, articles... it's practically an addiction. One with no fulfilling payoff.

Yet, in a sense, my personal appreciation of these retro 'spirits' is because of their lack of existence. Their decay, their lessening appeal. It's almost as if I can serve as one of their few life supports.

Maybe they aren't quite passed on, but simply desperate for some love. If that's the best I can do, so be it.

Saturday, January 14, 2017

A Message For Marta (TAS 1000)




Inspiration can come from the strangest of places. Enthralled by the awkward, context-free messages found on a discarded answering machine, Canadian foursome Cass Picken, Scott Howard, Matt Krysko and John Rogers saw potential in what ought to be ignored.  Taking their name from the model of the machine, TAS 1000, and the album's title A Message For Marta from the name of the apparent owner, Marta Leskard, the group melded a musical hodgepodge of creative sampling, genre jumping, and musical prowess.

Released in 2003, the album has remained quietly buried below both the radar, and below the radar's radar, for it's entire existence - it's single dip into popularity coming in Club Penguin precursor, Penguin Chat 3, where catchy intro track 'I've Been Delayed' was used as background music. The album's other songs and skits have been totally lost to irrelevance, known only to those familiar with the aforementioned site's history. Yet, in some sense, the rarity of the album makes it all the more artistically unique; making TAS 1000 as antiquated and rare as, well, a real TAS 1000.

Marta is an eccentric collection of unrelated songs tied together by repetitive, lo-fi vocals, creating a very unique style. Ranging from simple guitar strumming, to bouncy pop beats, to face-blasting synths, TAS has taken this opportunity to prove themselves extremely capable musicians.

Though admittedly lacking a cohesive vibe, the album occasionally does well creating emotion and implication using it's extremely minimal lyricism - a task that ought to be commended, for it's sheer complication. Songs 'Parks Canada' and 'Before You Leave', using almost only one's interpretative skills to meld a sad, longing mood, complementing the mystery shrouding each vocalist and their intentions. While heavily dependant on the sampled words chosen, both serve as prime examples of how sound alone can elicit emotion, using fittingly dreary atmospheres to project the intended feel.

Besides this, most songs are generally nondescript, their artistic and literal meaning both a mystery. The lyrics themselves mean next to nothing; ranging from a complaint about seemingly stolen 'Protein Shoes', to an exacerbating announcement that an unknown caller is now a fully licensed hairstylist. Marta is hardly concerned with capturing a specific overall impact, and instead aims only to deliver a fun-filled jam clearly only driven by what the band really wanted to play. And, it shows - based solely on how filled-out each song is, TAS clearly put their hearts and souls into toying with both an experimental gimmick and finally showcasing their notable skills.

All things considered, the album is a bit loosely formed, though the individual songs are often surprisingly well-made for an album as unknown as this. The repetition can sometimes grow annoying, and some tracks are a bit too plain to make an impact. Though perhaps not exactly underrated - despite their musical work usually being higher end, nothing the album offers is especially new - Marta is totally unrecognized.

Bar one or two other songs and a lost documentary, the album was TAS' only creative foray. Despite being almost undeniably impossible, I'd personally adore further work by the group - Marta is lacking in areas such as cohesiveness, but there's absolutely traces of potential seeping from the record. Far from perfect, but a neat display of a creative idea put to work.


Tuesday, January 10, 2017

These Are Our Children (I Monster)



First released in 1998, I Monster's debut album These Are Our Children is uniquely enigmatic and sonically gripping, painting an eerie picture through it's specifically crafted choices of nostalgic elements; A run-down Jazz bar fogged by a grimy film of smoke, inhabited by ghosts, ghouls, and all reaches of once horrific, but now inoffensively off-putting horrors. Putting aside their tragic longings to be feared once more, the seedy collective of haunts translates their naturally dark, yet morbidly upbeat souls into a jam session full of unnaturally offbeat tunes. 

Though mostly consisting of slow-paced instrumentals dotted with strange samples, bloopy synths, and blaring horn sections, the occasional vocals have a perfected antiquated feel, almost as if copied directly from a long-forgotten record of old. Not unlike later Monster released, there is a 'retro' vibe throughout, what with the use of simplistic musical structures and now-outdated or ignored instruments (such as passé synthesizer settings or nostalgic vocoders). 

The creative freedom is palpable; with one songs sounding not unlike any common Trip-Hop beat, while another is akin to a friendly Haunted Mansion tune, while yet another dips into the inky blacks of dub. However, the general murky inflection of the album never waivers - the dizzy, intoxicated Halloween vibe reaching a striking compendium of sounds in the climax 'Daydream in Blue', a menacing and booming remix of Wallace Collection's 'Daydream'.

Though perhaps unintentionally Lo-Fi, and thus a bit dreary, when Children hits it's love for the decrepit on the head it bleeds with dark creativity, being both classy and gothic in it's blend of inflections. However, the slower dredges of the album can be less than enthralling, and a bit too uniform in their builds. There's an all-too-often ignored difference between a comprehensive sound, and simple repetition of the same style; the latter of which heavily applies to this album.

I Monster's first foray into the world of music is a subdued, yet innovative and unique one; though it has it's variety of faults, which heavily impede the album from successfully playing through it's entirety without boring the listener, one cannot deny the excellent sense of spirit built through the various intentional stylistic choices is an undeniable and strong feature for a group's first effort to boast.