Saturday, December 6, 2025

Review - Godzilla 2004 (Movie Monster Series)


The then "grand finale" to Godzilla as a franchise - and, to this day, the last Godzilla picture created using traditional suit effects - 2004's Godzilla: Final Wars is certainly among the series' most controversial, yet iconic installments - beyond it's many faults, an infinitely memorable explosion of Kaiju madness, redefining many classic characters for the modern age, while dutifully sending off the storied and celebrated King of the Monsters... least, for a good ten years, or so.

Bandai's Godzilla 2004 was first released beside the film in the 8" scale - along with various redecos, such as the monochromatic HMV exclusive - before seeing a 6" reissue the following year. We'll be looking at the 6" version. 

Godzilla is wicked dynamic - sharply detailed - and all around, just a real banger of a figure. It's hard to say much, when a sculpt is so spot-on - perfectly capturing Godzilla's iconic Final Wars likeness. I especially admire how they've captured the design's uniquely slim, compact build. One of the quintessential MMS Godzillas - Simple, effective, but also sort of beautiful, and really fun. 

With a solid, striking base pose, Godzilla features five points of articulation; though he's mostly tied to that base stance, he's reasonably agile, and, again, fun. I always dig elbow swivels, let alone neck - adds lots of personality, which I find the figure is very rich in.

Molded in a lighter grey, Godzilla's spines are sprayed vibrant white, with bright yellow claws, bone teeth, a bold red tongue, and fiery orange-on-black eyes. I love it's snappy, toyetic style, really appealing to that "sofubi" sensibility; though, it's obviously not typically screen accurate, and I do wonder how a darker take might look. 

In 2006, American Bandai counterpart, Bandai Creations, released their own take on G'04 as part of a Final Wars themed wave of figures. To keep things brief, as we'll dig deeper in his dedicated review; while there are certain nuances to the design I find the BC figure captures more effectively than the MMS... the MMS is just better. Still, a cool alternative. 

In 2023, an updated version of the MMS G'04 was released, featuring an ever so slightly different, or otherwise, modified sculpt; most identifiable by its purple, rather than red, tongue. It's hard to explain exactly what's different between the two, without having both in-hand; but, I'd definitely say the original is the one worth hunting - of course, they're nearly the same, so it doesn't make a huge difference, but something about the initial version just looks that much nicer.

Godzilla 2004 is one of the best MMS figures - a total must-have. Though finding the original 2005 version specifically can be tricky, he's, thankfully, pretty common - I remember nabbing mine mint at Spooky Empire 2014, the same convention where I met the original Godzilla himself. Crazy, right? Plus, for what it's worth, much of my praise can be said of the more readily available 2023 redux, as well. Definitely among my all-time favorites - the star of the Final Wars rogues gallery!

Saturday, November 29, 2025

Review: King Ghidorah 1964 + Phantom Color King Ghidorah (Movie Monster Series / Bootleg)

The psychotic, planet-killing Showa-era King Ghidorah is among the most famous classic Godzilla kaiju; the King of the Monsters' true arch nemesis. Though an iconic, beloved version of the character, the original Ghidorah had been quietly excluded from Bandai's Movie Monster Series for years; barring the related 8" Godzilla Collection Ghidorah - himself, last released all the way back in 1989.

That is, until 2024, with the release of "Phantom Color" Ghidorah 1964; a unique deco spin based on an unused design seen most prominently in his debut film's poster. Soon later, Ghidorah proper was revealed as the star of the DREAM5 collection; a box set featuring five fan-polled wish list characters. 
    
Tonight, we'll be looking at both the DREAM5 release, as well as a bootleg Phantom Color variant - cool, huh?



So, first and foremost - fixing the wings. For those unaware, most Ghidorahs seem to be... well, "flattened"; their heads and wings smushed together, very unlike the promotional image. Though the DREAM5 box somewhat combats this - a small cardboard wedge placed between the wings - I think it's ultimately a deeper issue with how the figure itself was designed. Or something. Either way, fans across the globe joined forces to solve The Ghidorah Problem; concocting techniques varying from spreading the toy out beneath heavy school textbooks, threading stiff plastic wires through the heads and wings, and even - perhaps most disturbingly - stuffing the damn thing full of stiff tin-foil. I promise you, I actually saw someone do that to poor Ghid-O. 

I think my simple solution's best, and, hopefully, will help fans properly re-position their figure. It's easy; just tie the wings to the heads with a rubber band, or hair-tie - apply heat, and time - boom! I find it's best to stretch the wings and necks out as much as possible, without damaging the vinyl, or the wings' glue seals; it might look a little extreme, at first, but the toy will settle to a more natural position more closely resembling the promotional image (see below!).

Did I tie the figure together in the most scatterbrained, sloppy manner possible? Yes. Is it a bit bonkers ridiculous this is even necessary? Yes. Not much more to add. 



With a broad, majestic wingspan, Ghidorah '68 is an immediately striking, attractive figure, with an awesome presence; albiet, a figure that - I hate to say it - doesn't quite hold up to the ideal MMS standard. It's not a bad sculpt; more than effectively capturing that general "Showa Ghidorah" - just one that's a bit obviously flawed. Compare it to similar figures such as one of his onscreen rivals, Godzilla '68 - himself, a really amazing example of MMS' screen accuracy - or, really, any past MMS Ghidorah, and the issues are apparent.

Though I overall like the figure, Ghiddy's sculpt is simply not to the usual level one would expect; feeling more akin to a  stylized late 90's MMS, or one of the better Bandai Creations figures, than what you'd expect of MMS proper. Though a wicked centerpiece, and a pretty satisfactory representation of Monster Zero, his totally untextured wings, odd body proportions, and sort of gummy finer detailing - peep them thicc horns - are hard not to pick up on.

Ghiddy's not the first of the post-2014 lineup to have this particular "blurry" aesthetic - hell, the DREAM5 MechaG he's packed with has very similar issues. Just look at figures such as the MUTO, or Megalon. It's nothing new, but it's all the more apparent, and even disappointing, on such a long-awaited key character.

...And yet, I still think the effort's clearly there, and overall, he's pretty sweet. Because he's, again, been such a highly coved MMS over the years, I figure he's worthy of a hyper-specific analysis; so, from the top down... 

I've seen many fans scrutinize the likeness of the heads, but, I'm a lot more forgiving. It's, again, all too blurry, and do I think there's something off around his brow, and eyes, but overall, I think they totally got his artfully carved, demon puppet-y look down, in soft, sofubi fashion. Nicely decorated, from crescent crown to forked tongue, and maniacally evil. 

While I would've preferred a flatter, flimsier approach to the wings - something like the older Ghidorah '91 -  their fancy concave curvature is really grand, and I love their breadth when properly positioned. Sadly, though, the wings' lack of detail is garish, and obvious - probably the most blatant miss of the whole toy. Just compare it to Gigan's beautifully sculpted sails.  The figure's further varieties of shingled scales, reptilian ribbing, and decorated odds-and-ends are, luckily, all nicely done - really emphasized by that golden deco - it's just a shame such a significant part of the monster was, shall we say, "Half-Assed".

I mentioned his body proportions are strange, and really, I think that's pretty obvious to any fan with a solid familiarity with the character; so, I'll let the photos speak for themselves on that one. Ignoring finer issues with the body, I wish the figure had a more lurched stance; though it's ostentatious pose works coolly in-and-of itself, the monster onscreen almost always stood with a forward hunch - it may sound like a small difference, on paper, but it's one I feel could've massively improved the overall look and better sold the character. 

Well, enough nitty-gritty - let's move along. Ghiddy comes in at only two points of articulation; that being, both legs. No wing, head, or tail movement here - though, as we'll see as we come to the bootleg, at least some of that poseability seemingly should've been possible.

Ghidorah is coated in a warm, shiny gold; well capturing the light, and giving the figure a nice, sort of premium physical feel. His heads feature very sharply done black-on-red eyes - with teeny-tiny little golden spaces, giving them a cute shine - a red tongue (where applicable), and a dusty brown mane. I definitely think more sprayed shadows could've improved the figure's overall appearance, particularly in the wings; effective paint detailing could somewhat make up for their smooth sculpt. All in all, though, it's all there, it's all clean, and it looks pretty wicked.

In the end... it's a tough figure to talk about. In some ways, I feel I've been to hard on the poor guy - but then, you just know MMS is most certainly capable of better. Still, it's best to appreciate what's here, rather than what could be; and I think for what it lacks in detail, and overall accuracy, the figure succeeds in portraying the character, which is, ultimately, the most important aspect of a figure. Maybe it's just because I've wanted a Showa Ghidorah for so long, but I think he's pretty cool - plus, he looks really nice with his bros. 



Cashing in on the hype, bootleg Ghidorahs - surprisingly, specifically replicating the elusive Phantom Color variant - soon sprung up; a pretty unique, and collector-minded pick for a bootleg, considering it's limited official release. I actually very much regretted not going for the Phantom version, as many of the figure's issues are, I feel, overruled by that creative deco - so, paired with being a bootleg lover - and a sub $20 price tag - I was all over this strange lil' release.

Phantom Ghidorah feels about the same to the touch as any other MMS; though, compared to Ghidorah himself, he's a lot lighter, and more malleable, seeing as he isn't covered in that golden paint layer. It's worth noting, the bootleg is extremely susceptible to warping; if the official toy already has these issues, just imagine how bad it can be with the Teemu edition. My figure was not only flattened, but shifted heavily to the left, causing his right leg to pop out easily. Should you track one of these down, this almost certainly will affect your figure, one way or another. As such - plus, since he's a K-O, not some special box-set guy - I went a bit more extreme with my wing/neck modifications; I think it looks really sick - though it might be all a little overextended, it gives you an idea of what you'd like to go for, should you modify your Ghiddy as well.


The figure's sculpt is pretty much 1:1 with the real deal; the only significant difference being its randomized heads, presumably differing figure-by-figure. This time around, Ghiddy features six points of articulation - plus, both wings... though, they're only really capable of loosely flapping around their sockets. In short - anything glue-sealed on the official figure is now free, and posable. As simple as it is, the ability to move each head, as well as his tail - all glue sealed on the official figure - offers so much life to the ostentatious, but still very static figure. You can even spin around his tails to emulate his flying pose.

I can understand sealing pieces of the figure which would warp the vinyl if articulated, such as the wings, and tail - but why glue the heads? Though I think most would've preferred a joint at the base of each neck, Ghidorah's mindless mania is pretty effectively captured just by twisting his little heads all crazy-like - such a clear missed opportunity. Very weird. 

The real attraction here is Ghidorah's funky deco, which was, as previously mentioned, based on an early, unused design - hence, the whole "Phantom" thing. The bootleg does a pretty darn solid job replicating and matching the official figure's complex paint job, including fairly specific intricacies such as his soft gold chest; though, there are clear problem areas, such as the wings - which aren't quite as smoothly faded as the real-deal - and the heads - most obviously, their gloppy, pupilless eyes. There's a bit of further slop, including some stray paint strewn across certain parts of the figure, but for what it is, the paint job is overall very nicely done. In spite of it's expected limitations, it's all very colorful, and fun! It's a really fantastic deco, and I'm happy to say the bootleg conveys its appeal just as well as the MMS.



The great King Ghidorah; finally gracing us with his otherworldly presence, in mass-produced, merchandised form. The big-bad he is, any fan worth their salt will likely be going after this guy; and, though I've pretty thoroughly illustrated my nitpicks concerning the figure, I'd still recommend it as a very cool, satisfying take on the classic Kaiju.

That being said, considering Bandai's hyperactive output these days, I wouldn't be too surprised if something like a "Ghidorah 1972", or otherwise "2.0" edition, is just around the corner; on one hand, it took 'em this long to do a Showa Ghidorah... but, on the other, he's a pretty important monster, and if weirdos like Cybot Godzilla can inexplicably get something of a 2.0 just about a year after release, why can't Ghiddy, too? 

Wishful thinking. Either way, if you ask me, I'd most suggest hunting down the (official) Phantom Color version; though the standard will soon be very widely available, with its inevitable mass market rerelease, the Phantom makes up for the figure's shortcomings in a very exciting way that's sure to get any dedicated Showa nerd going. 

King, or Phantom, whichever demonic space-diety you choose, let us rejoice in his cackling, gravity-beaming, three-headed glory... 


Monday, October 27, 2025

Mer-Man Dimensional Coast

Hi, Wastelnd. Just scored a 5-Up in Super Mario Bros. 3 for GBA - the best version. It's been a quiet, lazy time of the year - things are getting colder, leaves are falling... but, you can always count on that ever-present beaming Florida deathheat during the day. 

I recently rewatched the instant classic Beetlejuice Beetlejuice, for roughly the... 4th? time...? followed by the mid-90s italo-horror gorefest, Casper. What a weird one. Other than that, I've been watching a ton of RedLetterMedia, with the occasional peppering of Curb Your Enthusiasm. I think I'm spiritually somewhere between Mike Stoklasa and Larry David.

The other night, I caught the great Thomas Bangalter's first DJ set since 2010ish - insanely wicked show. Sort of my first "Daft" concert, y'know! Best believe I blasted the entire set at work the following shift. I'm absolutely obsessed with Two Months Off by Underworld, and Thomas' remix of Signatune by DJ Mehdi, both from the set. Y'know, The Robots have been suspiciously active lately. I got a feeling some kind of reunion isn't too far fetched...

T-Bang witnesses a disturbing atrocity in chat...

Bus stop denizens
In the wacky world of MidLife, I've been working on a new sequence in which our lovely lead, Vienna, is smashed into the sky by a gigantic Big Lots semi; landing before an eerie bus stop, naturally populated by a smattering of zombie-types and demonoids. 

The original animated sequence basically had Vienna very directly encounter the bus stop - no real character to it, sort of awkward, stilted. I'd get into specifics, but the summary is, it was... unnoticeable. Didn't feel like a natural progression of the scene. So, I brainstormed something a little more exciting, cartoony. Fun!

A shot from the original sequence

WIP screenshotty...
Right now, I'm working on a horizontal shot of the truck barreling down a highway; specifically, editing generic little cars meant to bolt past the truck - one of many not very exciting side-quests necessary for animation. Oh well. Editing the truck was fun, at least - I hate drawing vehicles, so it's mostly traced off of a 3D model off Sketchfab, something-or-other. I think it sticks out against my usual janky art style, but then, there's a lot of semi-traced environments and characters in the surrounding sequence... so, yeah. Here's a different angle I've been editing - the gnarled truck driver is a deep-cut Godzilla Vs Megalon reference... if ya know, ya know. See any other references?

Here's another one (below) - this shot I animated a while ago, but in order to fit the new footage bookending it, I've had to go back and change the whole background... normally, I might not care about the inconsistency, but luckily I still had the year-old project file ready to go. It was originally this vague, pink-and-blue distortion of liminal signs, and windows, but now, it's the eternally blinking stoplights hanging over the crossroads just outside my window. In fact, a lot of this sequence has been shot semi-locally. Spooky. Here's (nearly) the same frame, the original on the left, "final" on the right.

Beyond that, I'm still adding stuff to Neon Pools, storyboarding little ideas for the ever-elusive Arcade sequence (one which I've stopped, paused, and started multiple times), and, occasionally, doodling the rare totally unrelated art thingie here and there. Here's a poster I recently did for my buddy Super Jack's upcoming Halloween shows!

Happy Halloween o Digital Ghosts. Oh yeah - I also just ordered the new Godzilla 1989 + Super X2 MMS! Big hype.

Saturday, August 23, 2025

Review - Viras 1968 (Movie Monster Series)


Viras, the six-armed leader of an eerie squid-alien race, is one of many evil, telepathic, Japanese-speaking Kaiju invaders terrorizing the nightmare that is the Showa Gamera world; capturing who else but a pair of small boys in his odd quest to overtake Earth, much to the chagrin of the hero to all children, the Great Gamera. One thing leads to another, and... colossal Kaiju calamari.

Viras first joined the Bandai lineup in 1993 with the Gamera Series; later being ported from 8", to 6", as part of 1999's Gamera Memorial Box

Bandai's Viras is simple, but effective - a pretty solid MMS take on the character; true to the onscreen monster with intricate, suit-replicating details, a nice scale, and very solid paint work. It really plays to his funkyweird design - the lanky space-age squidward definitely standing out among the crowd. It's texturing is especially striking - really perfectly capturing the heavy painted rubber look of the real deal. I especially like how they've stayed true to the design by incorporating his unsubtle "tentaclegs", revealing the performer inside. Kinda funny to see a standard scale Guy among the MMS.

I do think he could've used more width, and life; more squiddy, and sprawled-out, with some tangible motion to those static arms. The X-Plus does its pose very well, for example. Still, simple as it ultimately is, it's Viras!

At only two points of articulation (with a crookedly glue sealed neck, a weird shared trait between the Memorial figures), there's not exactly a lot you can do with the figure - especially with those aforementioned very lifeless arms - but, either way, that tactile sculpt and bold deco carry. 

Sadly, I don't (currently) own the original Gamera Series release; though, they're about the same, with the only actual difference being scale, and specifics in paint. I will say, I dig the slightly more accurate face on the '92 version - the MMS' face is cleaner, and more defined, but the Gamera Series' take just looks more... right. Still, they look about equal - I imagine most will be after the 6".

I don't think anyone expects All A's from "Viras"; and, being fair, this is a pretty standard, middle-of-the-road MMS - for better, or worse. These further, more obscure classic Gamera enemies really deserve the "2.0" treatment. Still, there is some real quality to this figure; well capturing the charmingly strange Kaiju - and, even beyond that, making for a perfectly weird little sofubi creature. There's a certain fun to that itself! What you see is what you get - whether you like the character, or even just scary little Japanese collectible dudes, Viras is solid.

Friday, August 15, 2025

Shin Godzilla VS The SmogMonster (Now In 4K)

The stone-cold classic Shin Godzilla has returned to theaters after nine years; and, by some stroke of luck, my local run-down hell-hole of a cinema scored! So, naturally, I made my way downtown - just as the mysterious Vanessa Calrton foretold- to once again catch one of my all-time favorite films. 

The day started with a ton of rain, the lawn outside my apartment practically flooding - fitting, right? IYKYK. Sometimes I worry it'll reach our doors - my Godzilla doormat was drowned. Shocker I'd own that, right? I got a couple eddies next door, as well as a couple real snacks from the dollar store, and I was off. And yes, the edibles did, in fact, melt into an unholy brick in the car.

Sadly, not my photo. X_X
I first saw Shin Godzilla on it's original US run all the way back in 2016 - though, since it was with a friend I've since lost touch with, seeing it on its second run is sorta like reclaiming a memory. Hard to believe it's basically been ten years - the build-up to Shin was unbelievable. I wasn't exactly old enough to get in on the Godzilla 2014 hype, so it was my first time actively anticipating a Godzilla film. I posted tons and tons of odds and ends I'd find across the Japanese side of Twitter and Instagram to the Toho Kingdom forums; I even remember the first glimpse at Shin himself, a little silhouetted water bottle given to extras. In fact, there were a couple seemingly fake leaks floating around the forum that later proved true once the film's conceptual materials dropped, such as the two-headed Shin, or the odd, living spawns of gory flesh. Anyone remember "Godzilla: Resurgence"?

Anyhow, it was a pretty great experience! There were only three groups in the theater, counting Shin and myself - specifically, the Monster King Series 12" vinyl, released just after the film. One couple arrived 45 minutes late - gotta assume they just had time to kill theater-hopping, I don't know how you could miss that much context in a film such as this, let alone one in a foreign language. The behavior of Theater Goers can be a serious mystery. 

I'm not usually one to care about, let alone notice 4K, 4-D, Super-Magic-Ultra-Graphics, but I did occasionally notice some difference in clarity, especially during the effect sequences. Slightly different level of contrast, more visible grain and gnarl, etc. I've also read there are some improvements to the translation/subtitle work, though nothing particularly dramatic as far as I could tell. 

What a spectacular nightmare of a movie. Really unbelievable horror, perfectly enhanced by a juxtaposed realism that can really shock in it's absurdity, yet believability. I know that's an overly wordy mouthful, but man, is it true. I'll spare you all the full Jay Sherman review, but it truly is a masterpiece; the scariest, most traumatic Godzilla film outside of the original.

It's very exciting to live in an era where the Godzilla franchise can exist both in its home country - with unusual, striking films such as Shin, or the recent Minus One - as well as Stateside - with the very fun, adventurous Monsterverse - proving just how versatile and creative the core concept of a big radioactive cartoon dinosaur can be. It's a great time to be a fan.

Tuesday, August 5, 2025

We Knew About Rancho Unicorno

Cookin' up some shrimp and scallops, and catching up on the new King of the Hill reboot, which just dropped a few hours ago; right now, I'm watching the original series finale (which I found a little... pedestrian?), and next on the queue will be the grand return. KotH's always been one of my on again, off again comfort series, and I'm pretty excited by the idea of Hank and the boys against the horrible hell-vortex known as our modern times. 




Meanwhile, in the wild, wild world of MIDLIFE... 

I'm still working on various pick-ups for the Lost / Neon Pools scenes; hoping to finish a mostly complete 2.0 of the sequences sooner than later, especially seeing as I might be moving yet again in the coming months. Would be nice to crank out another full WIP workprint, especially for safety's sake. Anyhow, tonight I'm picking away at a small animation of Vienna awkwardly haunting the halls of the Interment Facility after accidentally crushing an adowable widdle aborted fetus... as these things go.
I think it's fun how ridiculously different Venner looks from shot to shot across these sequences, as it's development has, so far, spanned almost that of the entire film - unlike most other scenes, it's earliest "finished" cut was a rush job, simply so as to finish something - so, thankfully, I don't think I'll feel quite so shilly-shally about the scenes which succeeded it. Either way, it's a very important section of the picture, so I've felt it beneficial to come back time, and time again, to tweak, polish, and punch-up. I'm carving what was a sort of slow, meandering psychedelic dirge into something that, while still surreal, is significantly less conceptual, and more illustrated. Sometimes, literally.



Well, I got through the first two new episodes of KotH - felt like a totally natural return to the same ol' Arlen, with an appropriate level of "relevant" references, and a slightly more overt cynical edge that I really enjoy. Funny as hell seeing Old Lady Peggy swear, get drunk, and confusedly throw around new-age political stuff, while still being the self-confident, blindly arrogant Peggy we loved. Same for everybody in the cast - I especially related to adult Bobby. Pretty funny how his buddy Joseph has stayed almost exactly the same, probably the least reimagined of the crew - that itself is a very clever character commentary, when you think about it. Really amazing reboot, feels perfectly in-line with the classic show, while still pretty immediately "new" in a way that's distinct, but doesn't clash with the original's vibe. 

If only Futurama could've gotten a reboot this slick. Comparing the two, it just instantly speaks for itself - one is treading the same old shyt, uninspired, and meandering in it's depressing inability to barely touch what once was; while the other really justifies it's own existence almost before clicking play. Let's not even mention the Gorillaz reboot. Or the Ren and Stimpy reboot. Or the Aqua Teen reboot. So on...

Definitely excited to see more, I've capped myself off at two so as to save some for later. I think my favorite bit thus far was definitely fat, disgusting bearded Bill - I wish they kept him that way! He was majestic!