Showing posts with label Films. Show all posts
Showing posts with label Films. Show all posts

Tuesday, July 14, 2026

Demon Robot Park: How Will Our Love Survive?

Tonight, the lads and I - that is, the night shift janitorial crew of 71 studios, and I, their enslaver - enjoyed a trio of incredible motion pictures; Demon Days Live, Robots, and the South Park movie. Pretty good variety of naughty nightmares.

The Janitorial Crew enjoying
this month's "payment"!

2-D and Murdoc puppets
Demon Days Live is a classic - my only complaints? One. Needed the Looney Tunes + Murdoc and 2-D intro. Such a horrific omission... but, at least the Puppet lads show up once or twice. I like when the bald audience member waves to the boys. Two. They should've edited in the actual Dennis Hopper bit. His performance absolutely steals the show. 

Nevertheless, DDL is so iconic - especially to us Y2K babies, who've seen it many a time on VH1 -  with dope visual direction, such wicked musicianship, and just this filthy hazy vibe to die for. It really is The Gorillaz "Thing". The only Gorillaz concert film I feel comes close, artistically, is probably The Now Now Boiler Room. 

Vienna and the Beanstalk

Blue Sky's Robots, of course, is one of the most important movies. Ever. Next to Oliver and Company, The Nightmare Before Christmas, and Barbie Princess and the Pauper, it was among my earliest faves - I owned all the toys, from the Burger King BigWeld, to the Robot City playset - drew all the characters - studied all the behind-the-scenes materials - I could go on. I wouldn't be shocked if it's boldly pro-art message really ingrained itself into my nerdy creative brain... changed everythang.

Well, that and the Peter Pan Peanut Butter contracted Salmonella!

The Varan Molester Himself.
South Park was funny - I've barely seen the series, at all, so my buddies were hype to get me initiated. The most I know are the toys, and Towlie. Ya wanna get hiiigh? I do. Unfortunately, I had some 71 business to attend to about halfway through - namely, firing lead cel painter, Pharr Ting, for inappropriate behaviors involving a Varan The Unbelievable MMS action figure (pictured, above, being inspected for - gulp - DNA evidence via blacklight). So, I kinda missed the schmeat of the flick. Good times, though, good times. I'd like to watch it again.

Speaking of screenings, a complete showing of the March 2024 MidLife - FATE workprint for the Sheikhs went swimmingly.


As such, crucial funds toward the current work-in-progress sequence - which was a track called Isotope - have been secured; with the little caveat of a new song being used in Isotope's place. In the words of Prince Saif - roughly translated, of course - "[Isotope] Sounds Too Much Like Drake." Naturally, I instantly bent to the will of my financial investors. But what of the new song...?

Miraculously, as I adjourned from the following tea party, I struck musical inspiration...

I made my way to the treacherous, hobo-littered crackden known as studio 71; only to once again encounter the Queen of Chaos herself, haunting it's sinister gates - Hexadecimal. 

The Cat!

Yes, Hex has lovingly annoyed me hearty crew for quite some while; quacking... following us inside... barking some more. It's mostly my fault - I keep feeding her. And housing her. And giving her cuddles - all while choking and wheezing from my horrific feline allergies. C'est la vie; forbidden love. Also, a really good Neon Indian song.

It's sad I can't exactly keep her; but, like Queen Hex herself - and all orange cats before her - she's Chaos. What can I say; I'm the "Bob" to her "Hex". She's off to go infect the web. Or should I say, infect Me... with Rabies!

Besides - it's all a diversion... from the real enemy. My Dog... "Mega-Bite"...

A pink night atop the 71 Parking Structure

Thursday, May 7, 2026

The Max Virus

Lately, I've been watching a lot of strange 80's pop sci-fi... Flight of the Navigator, Short Circuit, and - here's a good one - the old-skool Max Headroom series. I grew up oddly surrounded by Max stuff - folders... posters... horrifying Halloween masks - my film MidLife's even got quite a bit of Headroom-biting going on; so, I figured I ought to dig in to the source material.

The pilot, directed by live-action Super Mario Brothers visionaries Rocky Morton and Annabel Jankel, was wicked; essentially following heroic journalist Edison Carter's discovery and takedown of the deadly hyper-advertisements "Blipverts" being pushed by the all-powerful Network 23, inadvertently spawning the supernatural digital doppelganger Max Headroom - a deranged corporate reflection of Carter's altruism - as he fights for the truth. 

I adore the freakout nightmare that is the '93 Mario movie, and its unique brand of strange, saturated cyberpunk is just as present, if not even moreso, in "20 Minutes Into The Future". Creepy, tense... sardonic, parodical... surreal, in that tough, 80's sense. Insanely cool.

Methinks I just really like the directors' style.

The actual series is a bit less artistically biting, less wholly subversive, but still very distinct in its smoky post-apocalyptic urban hellscape. I caught the first episode - a sort of rounded-down redux of the pilot - an episode about a war being falsified via television, and one about dreams fatally extracted and sold to an HBO-esque subscription service. Trippy stuff, but I'm not sure it reaches the pilot's potential. 

Finally, I dozed thru "The Best Of Max Headroom", some kind of Japanese LaserDisc comp of The Max Headroom Show. Not the one I just mentioned - this, like, other one. It's sort if Space Ghost was a bit more vaporwave, and evilly obsessed with golf. Funny, zany, Max-y madness, it's just what you'd expect as the talking head verbally assaults ancient unknown guests (and Sting!) and mugs like the Looney Toon he is - though, I can't deny the distinct ALF's Hit Talk Show vibes. Even if you don't know that show, its title alone should explain that away. Still, the style carries. Iconic!

The Max Virus awaits... C-C-C-Catch the wave!

Friday, August 15, 2025

Shin Godzilla VS The SmogMonster (Now In 4K)

The stone-cold classic Shin Godzilla has returned to theaters after nine years; and, by some stroke of luck, my local run-down hell-hole of a cinema scored! So, naturally, I made my way downtown - just as the mysterious Vanessa Calrton foretold- to once again catch one of my all-time favorite films. 

The day started with a ton of rain, the lawn outside my apartment practically flooding - fitting, right? IYKYK. Sometimes I worry it'll reach our doors - my Godzilla doormat was drowned. Shocker I'd own that, right? I got a couple eddies next door, as well as a couple real snacks from the dollar store, and I was off. And yes, the edibles did, in fact, melt into an unholy brick in the car.

Sadly, not my photo. X_X
I first saw Shin Godzilla on it's original US run all the way back in 2016 - though, since it was with a friend I've since lost touch with, seeing it on its second run is sorta like reclaiming a memory. Hard to believe it's basically been ten years - the build-up to Shin was unbelievable. I wasn't exactly old enough to get in on the Godzilla 2014 hype, so it was my first time actively anticipating a Godzilla film. I posted tons and tons of odds and ends I'd find across the Japanese side of Twitter and Instagram to the Toho Kingdom forums; I even remember the first glimpse at Shin himself, a little silhouetted water bottle given to extras. In fact, there were a couple seemingly fake leaks floating around the forum that later proved true once the film's conceptual materials dropped, such as the two-headed Shin, or the odd, living spawns of gory flesh. Anyone remember "Godzilla: Resurgence"?

Anyhow, it was a pretty great experience! There were only three groups in the theater, counting Shin and myself - specifically, the Monster King Series 12" vinyl, released just after the film. One couple arrived 45 minutes late - gotta assume they just had time to kill theater-hopping, I don't know how you could miss that much context in a film such as this, let alone one in a foreign language. The behavior of Theater Goers can be a serious mystery. 

I'm not usually one to care about, let alone notice 4K, 4-D, Super-Magic-Ultra-Graphics, but I did occasionally notice some difference in clarity, especially during the effect sequences. Slightly different level of contrast, more visible grain and gnarl, etc. I've also read there are some improvements to the translation/subtitle work, though nothing particularly dramatic as far as I could tell. 

What a spectacular nightmare of a movie. Really unbelievable horror, perfectly enhanced by a juxtaposed realism that can really shock in it's absurdity, yet believability. I know that's an overly wordy mouthful, but man, is it true. I'll spare you all the full Jay Sherman review, but it truly is a masterpiece; the scariest, most traumatic Godzilla film outside of the original.

It's very exciting to live in an era where the Godzilla franchise can exist both in its home country - with unusual, striking films such as Shin, or the recent Minus One - as well as Stateside - with the very fun, adventurous Monsterverse - proving just how versatile and creative the core concept of a big radioactive cartoon dinosaur can be. It's a great time to be a fan.

Monday, March 17, 2025

OBEY ZIGRA - Unbiased Thoughts on Gamera Vs Zigra

 

"No! Do not kill the people! It would be a very foolish mistake. On earth, the people live on land, and eat the things in the sea... but it is the opposite for us! We live in the sea... and eat things on land! So, you see... it would be unwise to kill the earth creatures!"

1971's Gamera Vs Zigra follows the mysterious appearance of a funky alien ship following a series of worldwide disasters, which lands somewhere off the coast nearby Kamogawa Seaworld; attracting the attention of two marine biologists working for the zoo, who's children, our stars, have secretly snuck along for the ride. Arriving at the ship's landing point, the families are teleported inside, encountering... a space woman! How strange.

The alien, "X-1", explains Zigra, who's corpse-like visage is embedded atop the ship's cobwebbed ceiling, seeks to take over the Earth after being driven to space by his homeland's deadly pollution. Broadcasting a threat to destroy Tokyo across the airwaves, the confused biologists attempt to intervene, only to be hypnotized by the woman's odd eyeball powers - with a glare and a snap, the men are comatose. The children escape, dragging their lifeless fathers along as they freeze the alien with her own technology, reappearing outside of the ship.

Zigra's body awakens the woman, demanding she to seek and destroy the children - who, as one might expect, know too much - perusing the families' small dingy, only to be intercepted by Gamera, who heroically lifts the boat to safety. As the children inform the authorities, the woman pursues the kids, posessing - or, perhaps, undressing? - various panicked passerby as she weasels her way into Seaworld, where the authorities have convened as the mainland is evacuated. Meanwhile, Gamera takes on the alien craft, destroying it via Spongebob logic as he blasts an undersea turrent of flame, releasing the mighty Zigra. Affected by the earth's conditions, Zigra grows to massive proportions, Gamera luring the demon into land only to be subdued by it's telepathically disabling beam. As per series tradition, Gamera is, temporarily, down for the count, as Zigra announces his plans to savage the Earth as he is now unable to leave.

Chasing the poor kiddies around the vacant amusement park, the alien woman is quickly apprehended, the military discovering her coma-inducing powers can be stopped via sonar as they free her from Zigra's apparent mind control - discovering that she, herself, had been kidnapped from a moon base upon Zigra's arrival. Gamera is quickly revived using this newfound advantage, once again rescuing our heroes from the forthcoming Zigra as he lures the sea creature ashore, swiftly roasting him alive - but not before performing his own theme song on the creature's Xylophone-esque spines. Epic.

I watched the Sandy Frank / King Features Entertainment dub of this one; it's really entertaining how obvious it is which VAs actually tried, and which did one-takes with zero inflection or sentence structure. I'd assume the turnaround was pretty fast, with these flicks, so, unlike compliance with Zigra's holy will, effort may not have been entirely mandatory. I like the jarring edu-tainment vibe occasionally present in this movie, characters babbling on about dolphins and whales and stuff - plays into the children's film thing so heavily, its funny. Charmingly kitsch. As a big fan of retro amusement parks, I really enjoy the Seaworld setting, too; they definitely made great use of the location, even if it's very obviously sponsored and all that. It's a great time capsule of a place that, seemingly, is still standing to this day.

Zigra's a pretty awesome kaiju - I wonder if he was influenced by Gigan, both in appearance and concept? Even his boastful personality seems pretty comparable. If memory serves, there was a bit of cross-over behind the scenes, so despite this one coming out a year earlier than 1972's Godzilla Vs Gigan, I wouldn't be surprised. I totally love how he telepathically speaks directly to humanity - not enough Kaiju communicate. It's real fun, especially with a diabolical baddie like Zigra. It's too bad his 2023 Gamera: Rebirth reimagining dropped this - I love the idea of a commandeering kaiju mastermind.

As a weird-ass side note, Zigra is described as "Hitler in a sharkskin suit" by a particularly smarmy American VHS release; therefore definitively proving that Gamera did, in fact, kill Hitler.

I find it interesting how many of these movies feature female villains - maybe guys were considered too scary? Paired with Zigra, Ms. Alien is a fun villain, and I bet she had a great time chasing those damn kids around. Hilariously strange when she possesses a woman in a super thin bikini and tells a guy she's after a couple kids over at Seaworld. Hm. "If you come closer, I'll feed them to the dolphins!" She shouts, manhandling the kiddies, standing beside... an orca whale.

Effects wise, it's pretty much the Showa era Gamera standard - if not slightly below the mark - and the same goes for its storyline; nothing special, but I enjoy it. There's certainly a lot of filler, whether it be Seaworld stock footage, or meandering human stuff, but I find it all pretty entertaining regardless. What can I say, I've gotten really accustomed to this era of Kaiju's oddball mentalities when it comes to storytelling. I think the movie keeps you pretty entertained between it's usually brisk pace and campy action.

The last of the Showa era before the low-end compilation film Gamera: Super Monster, Gamera Vs Zigra is often bemoaned for its flimsy plot and flimsier production values, but it's still a lot of fun, and delivers on just about everything the Showa Gamera pictures are famous for; obnoxiously cute kids, insane monster action, and loads of creativity. if only Gamera could've saved Shamu...

"Ha Ha. You are right. Both of your mamas are very pretty."

Tuesday, November 12, 2024

Pondering The X From Outer Space




I recently rewatched an obscure Kaiju classic, The X From Outer Space; a wholly forgotten, yet very creative and engaging mega-monster flick all but lost to the sands of Toku time. It and it's even rarer 2008 sequel, Monster X Strikes Back: Attack the G8 Summit, have been among my favorite Japanese horror movies since I salvaged them from the depths of TPB as a teen; so, I was very interested to see how it holds up all these years later, finally returning to my gross, shower-free Kaiju phase of long ago.

The X From Ouster space is, for the uninitiated, essentially about a cast of astronauts sent on a veiled suicide mission to Mars; which, in all previous expeditions, has been fatally cut short by an unknown UFO. Of course, besides the whole landing on Mars thing, the astronauts' duty is to report on this mysterious craft should it once again appear - which, it most certainly will.


Along the way, the captain, a bit of an unintentional machismo-idiot conspicuously swooned over by both his fiancĂ©, and flashy blonde co-astronaut, experiences the dreaded space sickness; leading them to visit an imaginative base on the moon, adding the hilariously unwilling Doctor Stein, a chronically pissed off man forced to monitor the ill captain, to the crew, as they return on-course for Mars.

After their inevitable run-in with the alien craft, a mass of flashing eggs wrapped in an odd, thick substance appear on the tail end of the ship; a small egg from which is, wisely, removed and contained by the captain, soon brought back to earth for analysis. As the great minds of earth deem it better to celebrate the crew's triumphant return rather than monitor the literal alien, it escapes - Guilala, the metal-headed astro-chicken beast, emerging from a wicked eruption of fireworks and flame with a unique guttural roar. Awesome.

From here, things go south real fast for the citizens of Japan -  as Guilala wildly races towards civilization, the story becomes almost real-time, following both Guilala's rampage and the astronauts' mad race to orbit, hoping to synthesize a defense against the monster in the vacuum of space, utilizing the unknown substance. As the defense forces hurriedly study the creature, turns out, he's just greedy; targeting any, and all sources of energy - especially, nuclear - as he grows larger and stronger.

Successfully producing the coveted "Guilalanium", the crew return, only for their Earth base itself to be the next target of the power-hungry alien kaiju; the captain racing off, luring Guilala away with highly radioactive fuel in a wicked car chase as he is finally lead to his demise - jets bombarding the monster with the insulating Guilalanium substance, reducing his power, as he shrinks once again to a small, flashing egg. 

In the end, Guilala is sent on a one-way rocketship to nowhere, blasting beyond our galaxy, from whence he came; and, the idiot captain learned nothing. 

While hunting for this movie, I somehow came across what I believe are two totally different English dubs - really strange a movie this obscure would get two go-arounds. One is terrible, one is.. fine. Sure, it's blasphemy to skip the Japanese version, but all things considered, the dub I watched was pretty well done. I appreciated the on-and-off attempts give the very multinational cast mostly correct accents - dated as that may be - but the dubbing on the main mission director, Doctor Swedish, genuinely sounded like Father Guido Sarducci. The moon base's Doctor Stein (awesome name) is also hilariously performed - maybe by the same dude? - constantly on edge, and totally manic as he's a bit inexplicably coerced to join the crew. I love his screaming rant at the blonde astronaut about her crappy space food. Too bad he disappears from the movie about halfway through. 

I really dig the 60s era adventurous spirit, and bright eyed optimism - the very animated, fun music, interesting world and overall goofy vibe are totally engaging, and despite appearances, it never feels low-end or especially crappy. It takes itself seriously in the same way any fantastical sci-fi of the time did; so, in that, there's a lot of room for silliness. A good example is the oversized fruit served on the moon base, explained away by the lack of atmosphere. So creative, so weird! At times this movie feels full on Disney style whimsical.

Awesome effects - again, you go into this expecting schlock, but beyond the inherent and intentional comedy of it all, it's really well done. Lots of really creative shots and cool cinematography, with perspective views of the monster and military forces, as well as various nicely done ground level shots giving great spotlight to the beautiful sets. You can tell they're fake, but it's like a painting - every little, hand made detail is so entrancing. Guilala, portrayed by future King Ghidorah actor Ryu Hariken, is a totally mental design, but very well performed; spastic, childish, and, appropriately, alien, seemingly very entertained by destruction. My favorite part's definitely when he lifts up a massive model ship and tosses it towards a power plant, screeching in joy. You can tell a lot of money went into this production and it's a shame it's become next to public domain. 

All in all, it's hard to call this one a must-see for anyone but dedicated Kaiju nerds; while the effects sequences are awesome, and the overall spirit is lots of fun, the story itself is extremely clunky, offering more in terms of flighty narm-charm than anything resembling depth. Not necessarily uncommon for this era of Kaiju, and in that, there's still a lot to enjoy - it's worth seeing for the loveably, hilariously manic Guilala alone, one of the all-time strangest, coolest and absurdist monsters. A true King. Check'er out.




Friday, June 3, 2022

The NeverhoOd Chronicles - The Neverhood (Canceled Film)

The Neverhood Chronicles. One of my all-time, most personal favorite series; a wicked collection of deeply inspired stories, games and art, all set in the broad framework of a desolate world of clay. 

The series began in 1996 with The Neverhood; a poignant point and click puzzler lauded for it's impressive visuals and unusual atmosphere. As with many PC releases of it's time, The Neverhood has only grown more and more unobtainable as the years go on; a beautifully surreal and dissonant relic of the era, amassing an ever-present, if quiet, cult following. The game follows the largely silent Klaymen as he meanders though the abandoned wasteland that is the Neverhood; discovering the truth of his world and very existence as he recues the Hoborg, the Neverhood's creator, from the villainous mutant Klogg - a demon warped by jealousy, having stolen Hoborg's all-powerful crown in order to claim rule of the Neverhood. With Klogg having been defeated (via gigantic cannon), Hoborg brings life to the once desolate world anew.

In 1998, The Neverhood was succeeded by oddball action platformer, Skullmonkeys. Released for the Playstation One, Skullmonkeys offered a conceptually tamer, more lighthearted experience than that of it's borderline psychedelic predecessor; trading eerie ambiance and Biblical lore for a far more accessible - yet nevertheless subversive - approach perhaps intentionally reminiscent of Earthworm Jim; a series created and developed by countless Neverhood alumni. What Skullmonkeys might've lost in straight-edge artistic flair, it more than made up for with strange humor, dark imagery, and it's simply jovial sense of boundless creativity.


Skullmonkeys follows the immediate exploits of Klogg following his defeat and exile from the Neverhood, recruiting the titular Skullmonkeys - the native species of planet Idznak - to destroy the Neverhood once and for all. As Klaymen enjoys a mighty sandwich with lovable village idiot, Willie Trombone, a sole intelligent simian, Jerry-O, cries out for help - sending a pair of mechanical wings to hoist the unwitting Klaymen to their foreign world. 

Finally, in 1999, the series' final game hit the PS1 - the oft forgotten Japan exclusive, Klaymen Gun Hockey; a spin-off title centered on, of all things, air hockey - a totally left-field choice of gameplay that has nothing to do with the previous two installments, thematically or otherwise. With no clay to speak of, no relevance to the series' continuing storyline, and none of the series' original staff involved, you'd be forgiven to omit this one from your Neverhood chronology; it's far more interesting for the fact it exists at all, than of any merit of it's own.

The Neverhood Chronicles sat dormant, having closed on the melancholic, vague ending of Skullmonkeys; Klaymen drifting into the endless void of black surrounding Idznak after defeating Klogg's gargantuan flying doomsday device, Evil Engine Number Nine - mindlessly snapping photos as he's pulled quietly into the abyss, quite literally never to be seen again. Bye, Klaymen.

However, it seemed the series might once again spring to life, as news of a Neverhood movie crept through the web...

Klaymen battles a monster


As early as 2007, production on "The Neverhood" began; it being one of three movie projects, including adaptations of Samurai Jack and The Seven Deadly Sins, intended to launch then-newly minted production company Frederator Films.

Neverhood series creator, Doug TenNapel, once again lead the project, approaching the film from a holistic perspective; opting to avoid a direct adaptation or follow-up to the 1996 point and click source material, while still including largely the same core characters, concepts and themes. In a now-deleted forum post, TenNapel mused, "I'm putting everything on the table story-wise and saying, 'What is the Neverhood about and who is Klaymen?' "

According to the initial press release, the film would have carried on the series tradition of stop-motion clay animation; this is supported by the photograph of Klaymen battling against an unnamed monster (possibly the Weasel) serving as the outline's cover, as well as a two photographs revealing the development of the models featured posted to the Neverhood Facebook.

An early twelve page outline was uploaded to Frederator Films' co-founder Fred Seibert's Scribd sometime around 2009, offering a glimpse into what the reimagined world of The Neverhood may have resembled; its logline reading as follows;

"A clay being must go on a quest to find a cure for his people who have turned into moronic animals."


Klaymen and Purpee
Klaymen, an inherently curious young boy, and Purpee, his easily-excitable dog, discover an abandoned Fish-O-Pod; an odd, four-legged vehicle, of which Klaymen had always wanted - but never been permitted - to drive. Accidentally powering it on, the duo take a brief joy-ride; inevitably crashing as it's steering wheel flies loose, slamming through a clay wall; a huge crack revealing a world hidden beyond the walls of their clay home, the Neverhood; an overgrown forest known as the Junglehood. The duo briefly explore the alien world, enjoying it's foreign flora and fauna including the burp-inducing Go-Go Fruit; sloppily hiding it's entrance beneath a layer of leaves and clay as they return home.

As per usual, the Neverhood itself - including the Junglehood - is an island of sorts, alone in a vast, empty expanse of black.

The Never and JungleHoods

Later that night, as Klaymen and Purpee read of the legendary Big Robot Bil, Klogg - an evil being from the Junglehood - peers through the crack connecting their worlds; sticking a harpooned device, the Moostifier, into the ground; hairy tentacles suddenly creeping through the NeverHood, transforming it's people into the rat-like Moosts; a hunched, hideous vermin common to the JungleHood. Discovering the herds of ravenous Moosts the following morning, Klaymen and Purpee venture into the Junglehood; certain to right their wrong. 

A Moost
Silent and empty, the Junglehood appears to have once been as populated as the Neverhood; it's clay buildings buried beneath foliage, as it is revealed it's people, too, were turned to Moosts. Soon, the duo encounter the Weasel; narrowly escaping as Willie, adim-witted Junglehood resident, and Hissy, his pet snake-cat, pulls them into the safety of their home.

Willie reveals that Klogg has turned countless Hoods into packs of Moosts; the all-powerful sculptor, Hoborg - his castle on the other end of the Junglehood - being their only hope. 

Temporarily taming the Weasel with the help of Willie, the cast venture to Hoborg's castle; encountering a broken, precarious bridge, soon further destroyed by the Weasel's unpredictable antics - halting their progress. 

Looking back wistfully on the world of the Junglehood, seemingly defeated, they notice the faint impressions of a man along it's underside - realizing it to be none other than the fabled Big Robot Bil, climbing down to activating the gigantic, mythical being. Big Robot Bil, thankful to once again be awakened, launches the group across the gap to Hoborg's castle.

Klogg

Inside, they discover Hoborg, too, has been transformed - now powerless against the devilish Klogg; sitting, crowned, atop Hoborg's throne. Klaymen manages to steal the Moostifier as the gang escape into Big Robot Bil, quickly returning the Jungle and Neverhoods to their former glory. 

Klogg, using his Robot Hecto Nine, follows closely behind; battling against Big Robot Bil before both machines plummet into the surrounding abyss, leaving Klogg behind as he ejects himself via large mechanical wings. Crash landing, Klogg fearfully threatens to turn the people back into Moosts - cornered by the enraged clay-people of both worlds - as Klaymen, alone, offers forgiveness; hoping Klogg would be willing to join their newly discovered family. 

Big Robot Bil and Robot Hecto Nine

Klogg reveals his heart is made not of clay, but stone - certain he'll never be able to join them. Klaymen, however, offers the power of Hoborg - knowing it will be able to save him; and, as Klogg lowers his defenses, his stone heart turns to clay; ending in a large, celebration as Hoborg, still in his castle, cures himself of Moostification - silently congratulating the faithful Klaymen.

As the party rages on, Willie, Klaymen and Klogg venture into the abyss in search of Big Robot Bil; flying off on Klogg's now repaired mechanical wings.


Willie
Though featuring most, if not quite all of the original Neverhood's core elements, the film greatly expanded on and added to the concept's setting and characters; most notably in the enhanced humanization of Klaymen, Willie, and further Neverhood geeks.

Once dissonant, silent, and perhaps even eerie, the film's Klaymen is talkative, adventurous, and youthful - aspects not entirely inaccurate to his original portrayal, but nevertheless, different. This sums up the majority of the film's changes to the original game's concepts. TenNapel seems to have heavily battled with and focused on the sense of visual engagement, as well as simplicity necessary for such an adaptation; particularly, one set to retell the story of a decidedly abstract game. In the words of the man himself, "Part of Neverhood's problem is that it's so unique. It almost CAN'T be a TV show or movie because it really is a gaming experience...  a lot of story elements came about because it was a game that would be weird in a movie."

Mock-up development

Frederator Films ultimately never released any features, including the three pictures intended to introduce the company. Needless to say, The Neverhood was dead in the water. Though most sources chalk up the Neverhood film's cancellation to budgetary reasons alone, TenNapel further explains as follows; "[The Neverhood Movie is] dead as far as I know. Or I should say that it never quite got off the ground... the heat came off of the project. We were talking to Lyca and Sony about a movie. Close but no cigar."

Aspects of the film's narrative lived on through the series' following installment, Return to The Neverhood; a self-described "musical novella" in which the lead characters, Clay-Guy and Mud-Gal, undergo a transformation of sorts after consuming a rather literal "forbidden fruit" - both, of course, reflecting the Biblical recount of Adam and Eve, carrying on the religious theming and imagery present in all Neverhood stories. The Neverhood spiritual successor, Armikrog, also carries on certain elements of the film; small aspects of Klaymen's revised design, such as his odd, noodly "hat", reappear in the analogous Tommynaut; with the general role and appearance of Klaymen's pet Purpee morphing into the outspoken canine sidekick Beak-Beak. Likewise, both characters are comparatively expressive against the original version of Klaymen, and even speak.


Am I a huge fan of this interpretation of The Neverhood? Not really. I've nothing against alternative takes on characters, storylines; I enjoy when a concept is able to experiment within a new vision. Still, I feel the appeal of the original Neverhood games and world was it's mysterious, and alien nature; both mainline games felt deeply personal and artistic, flying far above and beyond most video games in tone. This version of the Neverhood universe is simply too homogenized. Rather than the memorable impressionist vibes, or strange, exciting worlds of the titles preceding it, the film seems to have aimed for something less Dali, more Dreamworks. For every interesting new idea, five more have been, quite frankly, dumbed down. They certainly nailed what they were aiming for, I just can't say I'm too impressed by the target.

In this sense, I agree with Tennapel's sentiment that The Neverhood is not perfectly fit for the film medium; though the awesome in-game cutscenes are a highlight of the series, the manner in which a story and world can unfold is entirely different between the sometimes parallel mediums of games and movies. Perhaps this explains the series' transition to the page in the aforementioned following installment, Return to The Neverhood.

I plan to look further into the obscure and unspoken areas of The Neverhood Chronicles soon; from comics to concept albums, there's plenty to explore. We'll see, won't we. 'Till then!