Showing posts with label Monsters. Show all posts
Showing posts with label Monsters. Show all posts

Saturday, December 6, 2025

Review - Godzilla 2004 (Movie Monster Series)


The then "grand finale" to Godzilla as a franchise - and, to this day, the last Godzilla picture created using traditional suit effects - 2004's Godzilla: Final Wars is certainly among the series' most controversial, yet iconic installments - beyond it's many faults, an infinitely memorable explosion of Kaiju madness, redefining many classic characters for the modern age, while dutifully sending off the storied and celebrated King of the Monsters... least, for a good ten years, or so.

Bandai's Godzilla 2004 was first released beside the film in the 8" scale - along with various redecos, such as the monochromatic HMV exclusive - before seeing a 6" reissue the following year. We'll be looking at the 6" version. 

Godzilla is wicked dynamic - sharply detailed - and all around, just a real banger of a figure. It's hard to say much, when a sculpt is so spot-on - perfectly capturing Godzilla's iconic Final Wars likeness. I especially admire how they've captured the design's uniquely slim, compact build. One of the quintessential MMS Godzillas - Simple, effective, but also sort of beautiful, and really fun. 

With a solid, striking base pose, Godzilla features five points of articulation; though he's mostly tied to that base stance, he's reasonably agile, and, again, fun. I always dig elbow swivels, let alone neck - adds lots of personality, which I find the figure is very rich in.

Molded in a lighter grey, Godzilla's spines are sprayed vibrant white, with bright yellow claws, bone teeth, a bold red tongue, and fiery orange-on-black eyes. I love it's snappy, toyetic style, really appealing to that "sofubi" sensibility; though, it's obviously not typically screen accurate, and I do wonder how a darker take might look. 

In 2006, American Bandai counterpart, Bandai Creations, released their own take on G'04 as part of a Final Wars themed wave of figures. To keep things brief, as we'll dig deeper in his dedicated review; while there are certain nuances to the design I find the BC figure captures more effectively than the MMS... the MMS is just better. Still, a cool alternative. 

In 2023, an updated version of the MMS G'04 was released, featuring an ever so slightly different, or otherwise, modified sculpt; most identifiable by its purple, rather than red, tongue. It's hard to explain exactly what's different between the two, without having both in-hand; but, I'd definitely say the original is the one worth hunting - of course, they're nearly the same, so it doesn't make a huge difference, but something about the initial version just looks that much nicer.

Godzilla 2004 is one of the best MMS figures - a total must-have. Though finding the original 2005 version specifically can be tricky, he's, thankfully, pretty common - I remember nabbing mine mint at Spooky Empire 2014, the same convention where I met the original Godzilla himself. Crazy, right? Plus, for what it's worth, much of my praise can be said of the more readily available 2023 redux, as well. Definitely among my all-time favorites - the star of the Final Wars rogues gallery!

Saturday, November 29, 2025

Review: King Ghidorah 1964 + Phantom Color King Ghidorah (Movie Monster Series / Bootleg)

The psychotic, planet-killing Showa-era King Ghidorah is among the most famous classic Godzilla kaiju; the King of the Monsters' true arch nemesis. Though an iconic, beloved version of the character, the original Ghidorah had been quietly excluded from Bandai's Movie Monster Series for years; barring the related 8" Godzilla Collection Ghidorah - himself, last released all the way back in 1989.

That is, until 2024, with the release of "Phantom Color" Ghidorah 1964; a unique deco spin based on an unused design seen most prominently in his debut film's poster. Soon later, Ghidorah proper was revealed as the star of the DREAM5 collection; a box set featuring five fan-polled wish list characters. 
    
Tonight, we'll be looking at both the DREAM5 release, as well as a bootleg Phantom Color variant - cool, huh?



So, first and foremost - fixing the wings. For those unaware, most Ghidorahs seem to be... well, "flattened"; their heads and wings smushed together, very unlike the promotional image. Though the DREAM5 box somewhat combats this - a small cardboard wedge placed between the wings - I think it's ultimately a deeper issue with how the figure itself was designed. Or something. Either way, fans across the globe joined forces to solve The Ghidorah Problem; concocting techniques varying from spreading the toy out beneath heavy school textbooks, threading stiff plastic wires through the heads and wings, and even - perhaps most disturbingly - stuffing the damn thing full of stiff tin-foil. I promise you, I actually saw someone do that to poor Ghid-O. 

I think my simple solution's best, and, hopefully, will help fans properly re-position their figure. It's easy; just tie the wings to the heads with a rubber band, or hair-tie - apply heat, and time - boom! I find it's best to stretch the wings and necks out as much as possible, without damaging the vinyl, or the wings' glue seals; it might look a little extreme, at first, but the toy will settle to a more natural position more closely resembling the promotional image (see below!).

Did I tie the figure together in the most scatterbrained, sloppy manner possible? Yes. Is it a bit bonkers ridiculous this is even necessary? Yes. Not much more to add. 



With a broad, majestic wingspan, Ghidorah '68 is an immediately striking, attractive figure, with an awesome presence; albiet, a figure that - I hate to say it - doesn't quite hold up to the ideal MMS standard. It's not a bad sculpt; more than effectively capturing that general "Showa Ghidorah" - just one that's a bit obviously flawed. Compare it to similar figures such as one of his onscreen rivals, Godzilla '68 - himself, a really amazing example of MMS' screen accuracy - or, really, any past MMS Ghidorah, and the issues are apparent.

Though I overall like the figure, Ghiddy's sculpt is simply not to the usual level one would expect; feeling more akin to a  stylized late 90's MMS, or one of the better Bandai Creations figures, than what you'd expect of MMS proper. Though a wicked centerpiece, and a pretty satisfactory representation of Monster Zero, his totally untextured wings, odd body proportions, and sort of gummy finer detailing - peep them thicc horns - are hard not to pick up on.

Ghiddy's not the first of the post-2014 lineup to have this particular "blurry" aesthetic - hell, the DREAM5 MechaG he's packed with has very similar issues. Just look at figures such as the MUTO, or Megalon. It's nothing new, but it's all the more apparent, and even disappointing, on such a long-awaited key character.

...And yet, I still think the effort's clearly there, and overall, he's pretty sweet. Because he's, again, been such a highly coved MMS over the years, I figure he's worthy of a hyper-specific analysis; so, from the top down... 

I've seen many fans scrutinize the likeness of the heads, but, I'm a lot more forgiving. It's, again, all too blurry, and do I think there's something off around his brow, and eyes, but overall, I think they totally got his artfully carved, demon puppet-y look down, in soft, sofubi fashion. Nicely decorated, from crescent crown to forked tongue, and maniacally evil. 

While I would've preferred a flatter, flimsier approach to the wings - something like the older Ghidorah '91 -  their fancy concave curvature is really grand, and I love their breadth when properly positioned. Sadly, though, the wings' lack of detail is garish, and obvious - probably the most blatant miss of the whole toy. Just compare it to Gigan's beautifully sculpted sails.  The figure's further varieties of shingled scales, reptilian ribbing, and decorated odds-and-ends are, luckily, all nicely done - really emphasized by that golden deco - it's just a shame such a significant part of the monster was, shall we say, "Half-Assed".

I mentioned his body proportions are strange, and really, I think that's pretty obvious to any fan with a solid familiarity with the character; so, I'll let the photos speak for themselves on that one. Ignoring finer issues with the body, I wish the figure had a more lurched stance; though it's ostentatious pose works coolly in-and-of itself, the monster onscreen almost always stood with a forward hunch - it may sound like a small difference, on paper, but it's one I feel could've massively improved the overall look and better sold the character. 

Well, enough nitty-gritty - let's move along. Ghiddy comes in at only two points of articulation; that being, both legs. No wing, head, or tail movement here - though, as we'll see as we come to the bootleg, at least some of that poseability seemingly should've been possible.

Ghidorah is coated in a warm, shiny gold; well capturing the light, and giving the figure a nice, sort of premium physical feel. His heads feature very sharply done black-on-red eyes - with teeny-tiny little golden spaces, giving them a cute shine - a red tongue (where applicable), and a dusty brown mane. I definitely think more sprayed shadows could've improved the figure's overall appearance, particularly in the wings; effective paint detailing could somewhat make up for their smooth sculpt. All in all, though, it's all there, it's all clean, and it looks pretty wicked.

In the end... it's a tough figure to talk about. In some ways, I feel I've been to hard on the poor guy - but then, you just know MMS is most certainly capable of better. Still, it's best to appreciate what's here, rather than what could be; and I think for what it lacks in detail, and overall accuracy, the figure succeeds in portraying the character, which is, ultimately, the most important aspect of a figure. Maybe it's just because I've wanted a Showa Ghidorah for so long, but I think he's pretty cool - plus, he looks really nice with his bros. 



Cashing in on the hype, bootleg Ghidorahs - surprisingly, specifically replicating the elusive Phantom Color variant - soon sprung up; a pretty unique, and collector-minded pick for a bootleg, considering it's limited official release. I actually very much regretted not going for the Phantom version, as many of the figure's issues are, I feel, overruled by that creative deco - so, paired with being a bootleg lover - and a sub $20 price tag - I was all over this strange lil' release.

Phantom Ghidorah feels about the same to the touch as any other MMS; though, compared to Ghidorah himself, he's a lot lighter, and more malleable, seeing as he isn't covered in that golden paint layer. It's worth noting, the bootleg is extremely susceptible to warping; if the official toy already has these issues, just imagine how bad it can be with the Teemu edition. My figure was not only flattened, but shifted heavily to the left, causing his right leg to pop out easily. Should you track one of these down, this almost certainly will affect your figure, one way or another. As such - plus, since he's a K-O, not some special box-set guy - I went a bit more extreme with my wing/neck modifications; I think it looks really sick - though it might be all a little overextended, it gives you an idea of what you'd like to go for, should you modify your Ghiddy as well.


The figure's sculpt is pretty much 1:1 with the real deal; the only significant difference being its randomized heads, presumably differing figure-by-figure. This time around, Ghiddy features six points of articulation - plus, both wings... though, they're only really capable of loosely flapping around their sockets. In short - anything glue-sealed on the official figure is now free, and posable. As simple as it is, the ability to move each head, as well as his tail - all glue sealed on the official figure - offers so much life to the ostentatious, but still very static figure. You can even spin around his tails to emulate his flying pose.

I can understand sealing pieces of the figure which would warp the vinyl if articulated, such as the wings, and tail - but why glue the heads? Though I think most would've preferred a joint at the base of each neck, Ghidorah's mindless mania is pretty effectively captured just by twisting his little heads all crazy-like - such a clear missed opportunity. Very weird. 

The real attraction here is Ghidorah's funky deco, which was, as previously mentioned, based on an early, unused design - hence, the whole "Phantom" thing. The bootleg does a pretty darn solid job replicating and matching the official figure's complex paint job, including fairly specific intricacies such as his soft gold chest; though, there are clear problem areas, such as the wings - which aren't quite as smoothly faded as the real-deal - and the heads - most obviously, their gloppy, pupilless eyes. There's a bit of further slop, including some stray paint strewn across certain parts of the figure, but for what it is, the paint job is overall very nicely done. In spite of it's expected limitations, it's all very colorful, and fun! It's a really fantastic deco, and I'm happy to say the bootleg conveys its appeal just as well as the MMS.



The great King Ghidorah; finally gracing us with his otherworldly presence, in mass-produced, merchandised form. The big-bad he is, any fan worth their salt will likely be going after this guy; and, though I've pretty thoroughly illustrated my nitpicks concerning the figure, I'd still recommend it as a very cool, satisfying take on the classic Kaiju.

That being said, considering Bandai's hyperactive output these days, I wouldn't be too surprised if something like a "Ghidorah 1972", or otherwise "2.0" edition, is just around the corner; on one hand, it took 'em this long to do a Showa Ghidorah... but, on the other, he's a pretty important monster, and if weirdos like Cybot Godzilla can inexplicably get something of a 2.0 just about a year after release, why can't Ghiddy, too? 

Wishful thinking. Either way, if you ask me, I'd most suggest hunting down the (official) Phantom Color version; though the standard will soon be widely available, with its inevitable mass market rerelease, the Phantom makes up for the figure's shortcomings in a very exciting way that's sure to get any dedicated Showa nerd going. 

King, or Phantom, whichever demonic space-diety you choose, let us rejoice in his cackling, gravity-beaming, three-headed glory... 


Saturday, August 23, 2025

Review - Viras 1968 (Movie Monster Series)


Viras, the six-armed leader of an eerie squid-alien race, is one of many evil, telepathic, Japanese-speaking Kaiju invaders terrorizing the nightmare that is the Showa Gamera world; capturing who else but a pair of small boys in his odd quest to overtake Earth, much to the chagrin of the hero to all children, the Great Gamera. One thing leads to another, and... colossal Kaiju calamari.

Viras first joined the Bandai lineup in 1993 with the Gamera Series; later being ported from 8", to 6", as part of 1999's Gamera Memorial Box. 

Bandai's Viras is simple, but effective - a pretty solid MMS take on the character; true to the onscreen monster with intricate, suit-replicating details, a nice scale, and very solid paint work. It really plays to his funkyweird design - the lanky space-age squidward definitely standing out among the crowd. It's texturing is especially striking - really perfectly capturing the heavy painted rubber look of the real deal. I especially like how they've stayed true to the design by incorporating his unsubtle "tentaclegs", revealing the performer inside. Kinda funny to see a standard scale Guy among the MMS.

I do think he could've used more width, and life; more squiddy, and sprawled-out, with some tangible motion to those static arms. The X-Plus does its pose very well, for example. Still, simple as it ultimately is, it's Viras!

At only two points of articulation (with a crookedly glue sealed neck, a weird shared trait between the Memorial figures), there's not exactly a lot you can do with the figure - especially with those aforementioned very lifeless arms - but, either way, that tactile sculpt and bold deco carry. 

Sadly, I don't (currently) own the original Gamera Series release; though, they're about the same, with the only actual difference being scale, and specifics in paint. I will say, I dig the slightly more accurate face on the '92 version - the MMS' face is cleaner, and more defined, but the Gamera Series' take just looks more... right. Still, they look about equal - I imagine most will be after the 6".

I don't think anyone expects All A's from "Viras"; and, being fair, this is a pretty standard, middle-of-the-road MMS - for better, or worse. These further, more obscure classic Gamera enemies really deserve the "2.0" treatment. Still, there is some real quality to this figure; well capturing the charmingly strange Kaiju - and, even beyond that, making for a perfectly weird little sofubi creature. There's a certain fun to that itself! What you see is what you get - whether you like the character, or even just scary little Japanese collectible dudes, Viras is solid.

Sunday, July 20, 2025

Review - MechaGodzilla 1975 (Movie Monster Series)


The grand finale to the original Showa era Godzilla series, 1975's Terror of MechaGodzilla is one of my all-time favorite kaiju films; a uniquely dark, thoughtful, and yet expectedly - and hilariously - surreal last hurrah, best summed up by the show-stopping line, "Even If You Are A Cyborg... I Still Love You". Heart wrenching. 

Following it's defeat in 1974's Godzilla Vs MechaGodzilla, the mechanical monster is rebuilt by the ape-faced Black Hole Aliens using technology designed by an excommunicated doctor, sent spiraling into poverty after proposing a controversial method of controlling Kaiju; joining forces with the invaders as he ties the rebuilt MechaGodzilla's brain to that of his cybernetic daughter, Katsura - an unwilling pawn in the aliens' master plan. Cold, beaten, and ominous, MechaGodzilla 2 is a terrifying Terminator compared to his dexterous predecessor - effortlessly demolishing Tokyo and Godzilla alike with an empty stare. It may sound a bit out-there, but in that insanity, is a truly compelling, and exciting film, celebrating everything - from the uniquely retro storytelling, to wild, creative imagery- that makes the Showa era so celebrated.

The MMS MG'75, alongside an obscure clear variant, was first released in 2002; reissued soon after in 2004 with no altercations. A black MG'75 (based on the Godzilla Island TV series) was later included as part of 2005's Godzilla 50th Anniversary Memorial Box, and reissued solo by Hyper Hobby in 2007 - just before MMS' long hiatus. A mere 13 years later, 2020's  "Metallic Green" variant was released - which does not appear to be green, at all - followed by 2021's "Damage Color" variant, a slightly more shiny, but ultimately identical take offered through the Godzilla Store.

Spurred by these reissues, mystery companies such as TWcare - who we've covered before - have begun pushing bootleg copies, as well; lacking in paint, but still, just about the same figures, running as low as $20. That's a bargain. I'm glad so many once rare figures have become accessible, one way or another - between the reissues, and bootlegs, it's night and day compared to about a decade ago, when this dude was somewhat sought after.

Then, there's also the similar  - but different! - MG'74s released by BC in 2009, and MMS in 2024; if you want a full comparison between the three caballeros, check out my MMS MG'74 review. Anywho, tonight we'll be looking at the original 2002/4 MG'75, a real MMS highlight.

A lumbering tank, Bandai's MG'75 carries lot of mass, striking a movie accurate battle pose as he aims his newly fashioned rotating finger missiles with a diabolical glare.  Really perfect likeness on that head. I think there's something odd going on with his proportions, particularly those squat legs, and lanky arms - let alone, his massive fingers - but the figure's really incredible detail carries, and it all works effectively in supporting that pose. In spite of these quirks, the figure is very tactile, and real - beyond the menagerie of screen-accurate mechanical intricacies Bandai's known to love, there's even subtle details such as vague, concave wrinkles across various parts of the body - particularly, the thighs, and chest - emulating the physical materials of the suit. So cool. You really get the sense there was a lot of love going into this sculpt, from top to bottom. 
At six points of articulation, there's a fair bit to work with - much more than the average MMS; though, like figures such as BC's Godzilla 2014, or the MMS Gamera '96, you're pretty much limited by that predermined "perfect" pose - but hey, what a pose. I really dig MMS that bring their character to life in this manner, and MG'75 is one of the greatest examples. I'd much rather have some fun extraneous articulation than barely any at all; it's funny to me how the pre-posed, and otherwise much slower MG'75 got six points, whereas the MG'74 released over a decade later - a version of the character with plenty of spring in his step  - got two.

Largely a muted, sporadically sparkly metallic silver, dark silver detailings highlight MG'75's build, with red "ears" and mouth-missiles, orange eyes, shiny gold pupils, and, of course, blue and orange "MG2" logos. Overall a pretty spectacular paint job, very much matching '75's gruff, tattered appearance, with appropriate dashes of fun eye-catching flair in the golden pupils - an insanely cool choice that brings the figure even closer to the onscreen monster - or even just the nicely tarnished body. 

MG'75 is one of my favorite MMS - really top-of-the line stuff. I'd go as far as to say its one of their best works. I think it's only real issue are those sort of questionable proportions, but even then, it all works perfectly in and of itself. Finding him shouldn't be too hard, what with those aforementioned reissues, and knock-offs; but, as is almost always the case, I gotta recommend hunting down the original. Definiely one of MMS - and the Black Hole Aliens' - finest creations.

Thursday, May 1, 2025

Review - Anguirus 1968 (Movie Monster Series)



Beloved by fans, but forgotten by... well, just about everyone else, the great Anguirus is the true underdog of the Godzilla series; facing, and succumbing to the atomic monster in 1955's Godzilla Raids Again, before eventually returning as his trusty sidekick throughout the late 60s-early 70s, battling the likes of King Ghidorah, Gigan, and MechaGodzilla alongside the king of the monsters - the Robin to Godzilla's Batman.
Following his predecessor's death in '55, the "second generation" Angiurus emerged in 1968's Destroy All Monsters. Bandai's first take on the classic creature was released in 1984, later re-issued with a new deco as part of 1995's Godzilla Memorial Box before being scaled down and included in the Godzilla Island line - once again, redecoed. This version was again redecoed for its 2001 Movie Monster Series rerelease - which is the version we'll be covering. In 2003, the MMS was - guess what - redecoed! - for the Toy Dream Project Raids Again set, before finally seeing its final - ahem - redeco; part of the 50th Anniversary Memorial Box, taking a black and white look inspired by his debut. 

Anguirus takes a notably cartoony sculpt; common to many Bandai Godzillas of the time, though probably the most obvious example, as far as mainline MMS go. Though certainly not suit accurate, it's a solid, stylized approximation, with the usual MMS standard for nice detailing.

At four points of articulation - all in the legs - the demon ankylosaurus is about as articulated as one might expect; his dragging hind legs are, appropriately, a bit useless, but you can manage some neat action poses with what's given.
The figure's cartoony vibe is most obvious in it's paint; molded in brown, dark sprays define his head, legs, and belly, with off-white claws, simplistic bold black-on-white eyes, and a great golden hide, leading into his tail. It's all very cleanly done, and looks pretty great. Though I'm not sure it's entirely true to the onscreen design, I especially love that bright, shiny shell.

The only MMS Showa Anguirus for over 20 years, the retro figure was finally succeeded in 2024, with the release of the DREAM5 collection; featuring an all-new, screen accurate take on the monster, much to the elation of his... tens of fans. I initially felt pretty ambivalent towards the figure, seeing it as perhaps a wasted spot on the fan-polled box set, but, comparing the two directly, it's a pretty fantastic redux - immediately and easily outmoding the original.

Anguirus is a unique, if not outdated figure; though, definitely a must-have one way or another, especially if you own his sparring partner, G'68. I'd say you're best off with the pretty DREAM5 reimagining, but, if you've got a soft spot for MMS' older, weirder sculpts, Angy is a standout.

Check out my previous MMS reviews:

Sunday, April 27, 2025

Review - MechaGodzilla 1974 (Movie Monster Series)

A formative Kaiju experience for myself and many others, 1974's Godzilla Vs MechaGodzilla is a true classic; among the definitive Showa-era romps, complete with weirdo aliens, stoic doctors, unexpected song sequences and chaotic Kaiju action. 

The titular mechanical villain, MechaGodzilla, has captured fans since his debut nearly 60 years ago; decked from literal head to toe in savage space-age weaponry and technicolor death beams as he stabs, shoots, and brutally mangles earth's nuclear defender.

... and his little dog, too.

MechaGodzilla '74 was first released through Bandai America's Godzilla Monster Series, a line of scaled-down, simplified MMS, featuring less articulation and paint. Though I imagine it was always intended as an MMS "first", I feel there are certain elements to the figure that make it seem as though it was effectively designed for both series, with as little retooling as possible. A few months following its stateside debut, the MMS proper MG'74 was included in 2024's DREAM5 collection; a box set featuring five fan-requested monsters largely absent from the vast MMS rogues gallery. Though preceded by an MG'74 by Bandai Creations in 2009, as well as an MG'75 MMS in 2002 - both of which we'll be comparing to this figure - the particular incarnation was quietly excluded from the mainline MMS up to this point; it's only figure being the old-school 1984 Godzilla Collection version.

As per Bandai tradition, MechaGodzilla is a lovingly detailed mechanical marvel; covered in nicely specific and suit accurate rivets, vents, and all reaches of alien technology - with a sporadic dashing of blinky lights and flashy logos. Standing in an appropriate, albeit static robotic stance, it's a straightforward, though certainly solid take on the cosmic monster, somewhat reminiscent of the '84 figure. Sort of looks like he's strung up in the Black Hole Aliens' hangar, awaiting the MonkeyMen's evil command. 

Despite its visual appeal, very sleek, and smooth, the figure isn't especially tactile; with only the occasional, and subtle warp suggesting the physical suit, mostly throughout the lower body. Though adorned in rich, embellished detail, the figure's soft to a fault; it's various missiles rounded, and somewhat oversized - especially those fingers - with its featureless eyes sort of dulling the mech's hot maniacal glare. Some might say these aspects could be too fine to work into a sofubi vinyl, but as we'll see, both preceding Showa MGs managed. Standing around the usual 6" mark, something about MG's proportions seem ever so slightly scrawny; especially compared to the bulky '75, and his onscreen rivals. I find the size of his head and length of his arms particularly off - though, the overall solid likeness definitely stands. It's an essentially dead-on MechaGodzilla, but, it's just below the level of quality detail Bandai is capable of - though, there's definitely something snappy about it.

While the sculpt itself is basic, but nice, things get increasingly plain as we approach MG's articulation; two - count 'em - two points; namely, both karate-chopping arms. Being a literal segmented, jointed machine, you'd think he'd be the perfect excuse to cram in a few more points than usual; at the very least, a head, or waist swivel - the latter of which is actually glue sealed, suggesting movement might be possible. Limited articulation isn't an entirely foreign concept when it comes to MG MMS figures - the Heisei and Millennium versions sporting a comparable 3 or 4 - but it's worth noting both Showa alternatives are fully articulated, making this one's poseability quite uninteresting.

MG is covered in a sparkly, space-titanium silver, dark metallic definitions separating his body; with bold orange eyes, heavy maroon ears and "MG" logos - maybe a bit too heavy - and two golden apparatus dotting his chest. I think more contrasting sprays, and intricate detailing could've further elevated the somewhat blasé figure; though, its chrome deco nicely matches the '74 suit's fresh sheen, and accurately distinguishes the two Showa incarnations of the character. 

Now, for the comparisons; 

Going by order of release, MG'75 is yet another one of my favorite MMS figures, just about flawlessly capturing MG2's beaten design; though the overall proportions of MG'74 seem more accurate, '75 fits in a lot smoother with the larger MMS family, and really crushes the '74 with it's unique pose and six points of articulation. No contest - just look at those awesomely defined pupils, wider pot-belly, and worn textures. 

Though Bandai Creations' MG'74 is a very nostalgic figure, it's one I've always been very acutely critical towards; really making the new MMS alternative desirable for anyone like me, who's had to settle for the ol' Toys R Us edition. Its proportions are totally wack, especially in its long, MechaHorse face, and lanky limbs, with a very awkward C-3PO stance hardly lending itself to anything interesting; despite the once again laudable 6 points of articulation. By and large, the MMS wins - the sole area where it falls short against the BC's being its very nice paint work, coupled with the notably textured sculpt. Some find it all a bit too grungey, considering the '74 version's polish, but I've always appreciated it's embossed, tattered look, giving it a sort of realistic feel compared to the clearly vinyl MMS. 

MG'74 is a fun little figure to have; I probably wouldn't have gone for him solo, owning the comparable previous MGs - particularly the '75 - but, being part of the DREAM5 box was solid enough excuse to own the new take - it is a distinct incarnation, after all. It's clear which version I'd say you're best off hunting, but, for what it's worth, '74 is still a mostly satisfactory, attractive figure, especially in it's clean sculpt, and cleaner deco; albeit, one with fairly immediate shortcomings, making it altogether a touch simple - but effective!

Check out my previous MMS reviews: