Saturday, August 23, 2025

Review - Viras 1968 (Movie Monster Series)


Viras, the six-armed leader of an eerie squid-alien race, is one of many evil, telepathic, Japanese-speaking Kaiju invaders terrorizing the nightmare that is the Showa Gamera world; capturing who else but a pair of small boys in his odd quest to overtake Earth, much to the chagrin of the hero to all children, the Great Gamera. One thing leads to another, and... colossal Kaiju calamari.

Viras first joined the Bandai lineup in 1993 with the Gamera Series; later being ported from 8", to 6", as part of 1999's Gamera Memorial Box. 

Bandai's Viras is simple, but effective - a pretty solid MMS take on the character; true to the onscreen monster with intricate, suit-replicating details, a nice scale, and very solid paint work. It really plays to his funkyweird design - the lanky space-age squidward definitely standing out among the crowd. It's texturing is especially striking - really perfectly capturing the heavy painted rubber look of the real deal. I especially like how they've stayed true to the design by incorporating his unsubtle "tentaclegs", revealing the performer inside. Kinda funny to see a standard scale Guy among the MMS.

I do think he could've used more width, and life; more squiddy, and sprawled-out, with some tangible motion to those static arms. The X-Plus does its pose very well, for example. Still, simple as it ultimately is, it's Viras!

At only two points of articulation (with a crookedly glue sealed neck, a weird shared trait between the Memorial figures), there's not exactly a lot you can do with the figure - especially with those aforementioned very lifeless arms - but, either way, that tactile sculpt and bold deco carry. 

Sadly, I don't (currently) own the original Gamera Series release; though, they're about the same, with the only actual difference being scale, and specifics in paint. I will say, I dig the slightly more accurate face on the '92 version - the MMS' face is cleaner, and more defined, but the Gamera Series' take just looks more... right. Still, they look about equal - I imagine most will be after the 6".

I don't think anyone expects All A's from "Viras"; and, being fair, this is a pretty standard, middle-of-the-road MMS - for better, or worse. These further, more obscure classic Gamera enemies really deserve the "2.0" treatment. Still, there is some real quality to this figure; well capturing the charmingly strange Kaiju - and, even beyond that, making for a perfectly weird little sofubi creature. There's a certain fun to that itself! What you see is what you get - whether you like the character, or even just scary little Japanese collectible dudes, Viras is solid.

Friday, August 15, 2025

Shin Godzilla VS The SmogMonster (Now In 4K)

The stone-cold classic Shin Godzilla has returned to theaters after nine years; and, by some stroke of luck, my local run-down hell-hole of a cinema scored! So, naturally, I made my way downtown - just as the mysterious Vanessa Calrton foretold- to once again catch one of my all-time favorite films. 

The day started with a ton of rain, the lawn outside my apartment practically flooding - fitting, right? IYKYK. Sometimes I worry it'll reach our doors - my Godzilla doormat was drowned. Shocker I'd own that, right? I got a couple eddies next door, as well as a couple real snacks from the dollar store, and I was off. And yes, the edibles did, in fact, melt into an unholy brick in the car.

Sadly, not my photo. X_X
I first saw Shin Godzilla on it's original US run all the way back in 2016 - though, since it was with a friend I've since lost touch with, seeing it on its second run is sorta like reclaiming a memory. Hard to believe it's basically been ten years - the build-up to Shin was unbelievable. I wasn't exactly old enough to get in on the Godzilla 2014 hype, so it was my first time actively anticipating a Godzilla film. I posted tons and tons of odds and ends I'd find across the Japanese side of Twitter and Instagram to the Toho Kingdom forums; I even remember the first glimpse at Shin himself, a little silhouetted water bottle given to extras. In fact, there were a couple seemingly fake leaks floating around the forum that later proved true once the film's conceptual materials dropped, such as the two-headed Shin, or the odd, living spawns of gory flesh. Anyone remember "Godzilla: Resurgence"?

Anyhow, it was a pretty great experience! There were only three groups in the theater, counting Shin and myself - specifically, the Monster King Series 12" vinyl, released just after the film. One couple arrived 45 minutes late - gotta assume they just had time to kill theater-hopping, I don't know how you could miss that much context in a film such as this, let alone one in a foreign language. The behavior of Theater Goers can be a serious mystery. 

I'm not usually one to care about, let alone notice 4K, 4-D, Super-Magic-Ultra-Graphics, but I did occasionally notice some difference in clarity, especially during the effect sequences. Slightly different level of contrast, more visible grain and gnarl, etc. I've also read there are some improvements to the translation/subtitle work, though nothing particularly dramatic as far as I could tell. 

What a spectacular nightmare of a movie. Really unbelievable horror, perfectly enhanced by a juxtaposed realism that can really shock in it's absurdity, yet believability. I know that's an overly wordy mouthful, but man, is it true. I'll spare you all the full Jay Sherman review, but it truly is a masterpiece; the scariest, most traumatic Godzilla film outside of the original.

It's very exciting to live in an era where the Godzilla franchise can exist both in its home country - with unusual, striking films such as Shin, or the recent Minus One - as well as Stateside - with the very fun, adventurous Monsterverse - proving just how versatile and creative the core concept of a big radioactive cartoon dinosaur can be. It's a great time to be a fan.

Tuesday, August 5, 2025

We Knew About Rancho Unicorno

Cookin' up some shrimp and scallops, and catching up on the new King of the Hill reboot, which just dropped a few hours ago; right now, I'm watching the original series finale (which I found a little... pedestrian?), and next on the queue will be the grand return. KotH's always been one of my on again, off again comfort series, and I'm pretty excited by the idea of Hank and the boys against the horrible hell-vortex known as our modern times. 




Meanwhile, in the wild, wild world of MIDLIFE... 

I'm still working on various pick-ups for the Lost / Neon Pools scenes; hoping to finish a mostly complete 2.0 of the sequences sooner than later, especially seeing as I might be moving yet again in the coming months. Would be nice to crank out another full WIP workprint, especially for safety's sake. Anyhow, tonight I'm picking away at a small animation of Vienna awkwardly haunting the halls of the Interment Facility after accidentally crushing an adowable widdle aborted fetus... as these things go.
I think it's fun how ridiculously different Venner looks from shot to shot across these sequences, as it's development has, so far, spanned almost that of the entire film - unlike most other scenes, it's earliest "finished" cut was a rush job, simply so as to finish something - so, thankfully, I don't think I'll feel quite so shilly-shally about the scenes which succeeded it. Either way, it's a very important section of the picture, so I've felt it beneficial to come back time, and time again, to tweak, polish, and punch-up. I'm carving what was a sort of slow, meandering psychedelic dirge into something that, while still surreal, is significantly less conceptual, and more illustrated. Sometimes, literally.



Well, I got through the first two new episodes of KotH - felt like a totally natural return to the same ol' Arlen, with an appropriate level of "relevant" references, and a slightly more overt cynical edge that I really enjoy. Funny as hell seeing Old Lady Peggy swear, get drunk, and confusedly throw around new-age political stuff, while still being the self-confident, blindly arrogant Peggy we loved. Same for everybody in the cast - I especially related to adult Bobby. Pretty funny how his buddy Joseph has stayed almost exactly the same, probably the least reimagined of the crew - that itself is a very clever character commentary, when you think about it. Really amazing reboot, feels perfectly in-line with the classic show, while still pretty immediately "new" in a way that's distinct, but doesn't clash with the original's vibe. 

If only Futurama could've gotten a reboot this slick. Comparing the two, it just instantly speaks for itself - one is treading the same old shyt, uninspired, and meandering in it's depressing inability to barely touch what once was; while the other really justifies it's own existence almost before clicking play. Let's not even mention the Gorillaz reboot. Or the Ren and Stimpy reboot. Or the Aqua Teen reboot. So on...

Definitely excited to see more, I've capped myself off at two so as to save some for later. I think my favorite bit thus far was definitely fat, disgusting bearded Bill - I wish they kept him that way! He was majestic!

Saturday, August 2, 2025

Review - Godzilla 2001 (Bandai Creations)


One of my favorite Godzillas is the evil, undying demon of 2001's Godzilla, Mothra, and King Ghidorah: Giant Monsters All-Out Attack - better known as GMK. So far, I've looked at both the original 8" MMS figure, as well as its 2024 6" reissue; though, between these similar versions, was an original take by American Bandai subsidiary, Bandai Creations - a sub-series featuring unique figures inspired by, but often quite distinct from MMS - released in 2005, as part of BC's third wave.

BC's Godzilla 2001 is a pretty representative example of the sub-series' earlier works; generally true to the intended design, but oddly exaggerated in small, but substantial ways that throw the overall likeness. The figure looks a bit like if you took the Japanese figure and threw it through the Content Aware Scale; very strange, questionable proportions - such as the clownish feet, mitten hands, and bowling pin head - though still carrying the character's core "look" somewhere in there. As an aside, as a kid, I actually didn't recognize this guy as GMK specifically - I assumed it was some odd, generalized spin on Godzilla '54. It's just so... wonky. 

I think the figure's strongest aspect is it's face; from some angles, they did a pretty solid job capturing GMK's evil snarl, and serpentine hunch - though, from others, he's like if Willie Tanner morphed into a Godzilla. The body somewhat captures the incarnation's massive build - even that beer belly - yet also, gives him this warped, anemic look, like GMK went on Ozempic. Another one of GMK's defining characteristics - his huge, misshapen spines - are very rounded down, and undefined; sculpted into long, unbroken "chunks", with filled-in blank spaces between each spine, which themselves are angled upward very unnaturally - a quirk you'll find across various MMS-types of the time.

There is a certain awkwardness to the overall figure, between it's wafting arms, perfectly straight tail, and weird proportions - though, I'd be lieing if I said it doesn't capture GMK at all. It's nowhere near the accuracy of the MMS, but, I can reasonably see the vision. I'll even add that the figure's detailing is pretty solid, covered in a tactile variety of wrinkles, scales and bony grooves - credit where credit's due. Though one would assume it's based directly on the MMS predecessor, it's so off, I almost wonder if it could've been referencing some specific concept art, or illustration? Whatever the case may be, points for trying it's own thing, but, unfortunately, it just doesn't come together. 

GMK features six points of articulation, just like the MMS - neck, both shoulders, both thighs, and tail. As mentioned before, his arms are sculpted in a sort of lifeless "wave" - though, you could also see it as a vague action look, kinda.

Cast in black, solid whites define GMK's eyes, teeth, claws and spines - sprayed just before the midpoint of the tail - with a light maroon tongue. Straightforward as it may be, the figure's paint is very cleanly applied. Not a whole lot to say. 

Directly comparing him to his Japanese counterpart(s)... no contest. I could go into specifics, such as the differences in paint, proportions, et cetera, but I think the photos really speak for themselves. At best, the BC GMK is a uniquely stylized take - at worst, it's just very, very off.

It's worth mentioning the BC figure was the only 6" scale GMK until the 2024 reissue of the 2001 original - so, for many a fan, he probably filled that niche well enough. Still, even in that very specific case, I think anyone would agree he just doesn't hold up to standard. 

BC's GMK is an odd little guy - things just really fall apart from the neck down. These days, there's not much of a reason to hunt him down in particular, what with the aforementioned MMS reissue; though, fans are quite nostalgic for the figure, being so readily available across most retailers at the time. I'd imagine most who want, or own him fall into this category - myself included. While there's not much draw to the toy, it's a unique take on the character, and it's got it's own oddball appeal. Even though he's Ugly.